I've just gone back to FLMM 1.3 as 1.4 beta 4 is far to much of a pain in the arse to continue to use. Tonight is the fourth time THIS month that I've had to uninstall/reinstall freelancer to get rid of all of the crap beta 4 leaves behind, every custom file from a large mod is left behind in the FL directory rather than being deleted. I think it might be this "cache" feature that's screwing up everything, it's probably overriding the delete function.
My advice to everyone is to stick with the older FLMM 1.31 as it's more stable than FLMM 1.4, at least until Matt gets it fixed.
**shuffles of with a new headache**
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Issue...
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
21 posts
• Page 2 of 2 • 1, 2
I used the fix that IGx89 posted but now i´m having this error
Error: problem activating 'Crossfire Mod 1.70 Client Edition'
Error: SHCopyFile failed ('D:\Juegos\Freelancer\DATA\characters\bodies\li_hatcher_body.dfm.flmmbak' to 'D:\Juegos\Freelancer\DATA\characters\bodies\_li_hatcher_body.dfm')
Coud u help me? Thank You
Error: problem activating 'Crossfire Mod 1.70 Client Edition'
Error: SHCopyFile failed ('D:\Juegos\Freelancer\DATA\characters\bodies\li_hatcher_body.dfm.flmmbak' to 'D:\Juegos\Freelancer\DATA\characters\bodies\_li_hatcher_body.dfm')
Coud u help me? Thank You
21 posts
• Page 2 of 2 • 1, 2
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