Sun Jul 09, 2006 1:09 pm by BmB23
Whoa, forgot about this one. Haven't looked at it for a while, anyways; IGx86, I don't use betas so I can't tell you. But try activating something like Freeworlds and then deactivating it. Then go poke around in the various folders of the FL dircetory and you'll find several files belonging to Freeworlds still in there. Also if you go ingame inaverdetly some things will be left from Freeworlds, such as faction names. Also some mods (again Freeworlds is also an offender) feature "Patches" and "Upgrades" or "Changes" wich is mods that you have to activate ontop of other mods wich will most certainly result in FLMM becoming confused and leave you with a broken FL.
I'm a little perfectionist, so I suggest that you add functionality that removes and reverts everything the mod does, and not just in the DATA folder, there are other folders you know. And perhaps add functionality for "Patches". A mod that can be activated ontop of another, specified mod.
EDIT: A quick reply would be appreciated.
_________________________
"But then something happened, something
wich no-one could have Ever imagined... They, arrived."
Edited by - BmB23 on 7/11/2006 10:13:56 AM