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Scripts w/ options

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Mon Jun 27, 2005 3:27 pm

Scripts w/ options

when i began making my costume/faction enabling addon mod i used inis for costume.ini and bodyparts.ini - this worked well,but I reckoned I should put my appended script into XML files for compatibility.these are working,but _only_ when I leave option 1 on default.What have i done wrong?

Post Wed Jun 29, 2005 9:42 am

OK apparently i haven't done anything wrong,this is just a FLMM 1.3 bug.So i've set option 1 to have only one option,therefore you can't break the rest of the script by changing its value.

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