Todo List for v1.4 (feedback requested) - Updated 12/21
- Limited support for "Strict" XML via optional CDATA tags (beta 1 )
- Elements can now be closed on the same line they're defined; i.e. "<item/>" instead of "<item>(newline)</item>" (beta 1 )
- Add more detailed/helpful/accurate error messages to XML parser (beta 1 )
- Fix GENERATESTRRES/GENERATEXMLSTRRES line truncation, allow multiple macros per line, and validate macro syntax during test activations (beta 1 )
- Warn users if FLServer is loaded when they try to activate/deactivate a mod (beta 1 )
- If a readme.txt file isn't found, search for a readme.htm/readme.html file (beta 1 )
- *.htm/*.html files are now not copied when a mod is activated, unless specific instructions are given to in a script (beta 1 )
- Investigate possible backup/restore bugs (fixed at least one in beta 1 )
- Add a new, special "sectionmodify" method; doesn't require a dest element, among other things. Detailed here. (beta 1, improved in beta 4 )
- Implement multithreading so FLMM doesn't appear to lock up when activating/deactivating big mods (beta 1 )
- allow options to be specified when activating mods from the command line (beta 1 )
- improve the robustness of the activation testing pass when the mod has files copied (beta 1 )
- Make F5 reload the mod list from disk when the mod list has focus (beta 1 )
- Allow modification of My Documents\My Games\Freelancer\Accts\SinglePlayer\Restart.fl (beta 2 )
- Make Ctrl-D a shortcut for Launch FLServer (beta 2 )
- Add LZMA (through 7-Zip SDK) support (beta 3 )
- Add mod-specific feature to "cache" (left behind when deactivating) large files (beta 3 )
- Filter out *.flmmbak files from mods (they should never contain any anyway), to prevent the possibility of empty folders being left behind after deactivation (beta 3 )
- Add a script feature to change Freelancer.exe's and FLServer.exe's version string (under research, need more details and opinions )
- Scroll log window to the first error if an error occurs while loading mods (beta 4 )
- Speed up loading time (beta 4, about 15% for big mods )
- Update documentation (mostly done )
Most of the changes are detailed in this thread.
Edited by - IGx89 on 12/21/2005 4:42:43 PM