Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Add tabs for different types of mods

Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer

Post Wed Feb 25, 2004 1:19 pm

Add tabs for different types of mods

As I already mentioned once in the news section. I'd like to see different TABS in FLMM. Now everything is crammed in 1 window. I have so much mods in FLMM that it takes me 10 minutes to find which ship mod goes with that mod and doesnt conflict with that mod and so on and on ;-)

I really don't know if it's possible but *IF* you are able to create it, would it be to much trouble to let the user define the tabs themselfs? Maybe some tabs can be used as default (ships, large mods, skins). User defined tabs could be for server mods (Victor's mod +GSM for instance) but then the user has to create that tab himself and add those mods into it.
I'm probably talking gibberish here but..oh well. I think you can guess what I mean. :-)

Post Wed Feb 25, 2004 1:29 pm

Yeah, it makes sense; good idea! I didn't know people were keeping so many mods until people started noticing the 100-mod limit earlier versions of FLMM (before beta 10) had .

------------------------------------
Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven

Return to Freelancer Mod Manager