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**UTILITY** FL Mod Manager v1.2 (and some mods)
Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
What I think is needed is a section<name>replace-number where number represents the number of the section in the load table (since there are a lot of duplicate sections).
There are more things, but at the moment, it is a pain to automate. Just able to append and replace (why not, just alter a section). Being able to remove a section would be a good thing as well. It's your program, so I wont babble on.
I'm not dissing it. Just a few observations that make trulely automated mod maker for your program hard. (checking the CRC for a leaf is one way I don't want to go down =)
There are more things, but at the moment, it is a pain to automate. Just able to append and replace (why not, just alter a section). Being able to remove a section would be a good thing as well. It's your program, so I wont babble on.
I'm not dissing it. Just a few observations that make trulely automated mod maker for your program hard. (checking the CRC for a leaf is one way I don't want to go down =)
http://www.lancersreactor.com/t/forum/t ... er&M=False
I can't figure out why it would be so expensive, because it isn't when I test it. The regular realistic should be 10+ million, and the cheap should be 150. Try uninstalling and re-installing it, and if that still doesn't work, look at the script.xml file in mods\cheaprealisticbattleship and tell me if any "price=" lines are more than a couple hundred.
I can't figure out why it would be so expensive, because it isn't when I test it. The regular realistic should be 10+ million, and the cheap should be 150. Try uninstalling and re-installing it, and if that still doesn't work, look at the script.xml file in mods\cheaprealisticbattleship and tell me if any "price=" lines are more than a couple hundred.
I tried running that new orion mod thorugh the installer. Its listed but I get the following errors when I activate it.
Error: SHCopyFile failed ('C:\Program Files\Microsoft Games\Freelancer\Freelancer Mod Manager\mods\orion\DATA\UNIVERSE\SYSTEMS\Orion\BASES\Orion_01_Base.ini' to 'C:\Program Files\Microsoft Games\Freelancer\DATA\UNIVERSE\SYSTEMS\Orion\BASES\Orion_01_Base.ini')
Error: problem activating 'orion'
When I ran it the game just drop to the desktop upon loading.
When I deactivate, It says that it can't find all of those files that is related to the mod, and still drops to the desktop upon loading. Good news is that restore backups fixed that right up
Error: SHCopyFile failed ('C:\Program Files\Microsoft Games\Freelancer\Freelancer Mod Manager\mods\orion\DATA\UNIVERSE\SYSTEMS\Orion\BASES\Orion_01_Base.ini' to 'C:\Program Files\Microsoft Games\Freelancer\DATA\UNIVERSE\SYSTEMS\Orion\BASES\Orion_01_Base.ini')
Error: problem activating 'orion'
When I ran it the game just drop to the desktop upon loading.
When I deactivate, It says that it can't find all of those files that is related to the mod, and still drops to the desktop upon loading. Good news is that restore backups fixed that right up
Could you lend me a hand with this program? I'd like to activate one of the mods, but it keeps saying
"Error: file '\data\ships\shiparch.ini' doesn't exist"
I've created data\ships\shiparch.ini within the mod folder, but it doesn't seem to work for me. What am I doing wrong?
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P4 3.06GHZ
ATI Radeon 9700 pro
1536MB RD-RAM PC1066
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"Error: file '\data\ships\shiparch.ini' doesn't exist"
I've created data\ships\shiparch.ini within the mod folder, but it doesn't seem to work for me. What am I doing wrong?
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P4 3.06GHZ
ATI Radeon 9700 pro
1536MB RD-RAM PC1066
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