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Change Request in TNG 2.0

Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer

Post Fri Sep 12, 2003 12:47 am

There is a problem with this, look at all the jumpgates you are adding in there. The max jumpholes / gates you can have in one sector without it crashing is NINE (9).

Thats why we only were only able to add a certain amount of jumpholes.

Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation

Post Fri Sep 12, 2003 4:58 am

Only thing I have to add is that more Star Trek ships would be kool. Yes I'm a trekie, I admit it...

Life: No one gets out alive.

Post Fri Sep 12, 2003 3:25 pm

I watch the show, but I don't like to fly the ships. The old one anyway was all spindly and stuff (ewwe) and the new one is oblong. Voyager on the other hand would be fun, and the cardasian ships rock! Oooo! Perhaps deep space 9 as a station?!

@gregstar2k - There is some wierd planet somwhere in FL where that almost happened. I was cruising through a dense asteroid field and I thought I saw a shaddom in front of me... Got lucky though. I couldn't target it till I was quite close, what with the asteroids and dust around

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

Edited by - Warlord Bob on 13-09-2003 02:36:00

Post Sat Sep 13, 2003 5:05 am

I thought of something else.

In the nexus, you can but cloaking devices and cloaking dectors. It would be good for MP, but not so much for SP.

Life: No one gets out alive.

Post Sat Sep 13, 2003 3:06 pm

As i understand it there have been problems with abuse of cloaking tech in the past. Shame for those of us who never got to play with it

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

Post Sat Sep 13, 2003 5:13 pm

hence why people would be able to buy cloaking dectors. The ship with the cloak with still be invisable, but would show up on radar.

It could also be made like Star Trek and the shields drop and weps go offline to go invisable.

The cloaking would only be used for transportation and sneaking up on people, but could easily be destroyed if found.

Life: No one gets out alive.

Post Sun Sep 14, 2003 1:19 am

That does sound like it would work quite well. People must have been getting the info out of the mod and sticking it elsewhere where they could abuse it. Could one of you who has been here a while enlighten us?

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

Post Sun Sep 14, 2003 9:29 am

I dunno. I think I'm kinda lost.....

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Sun Sep 14, 2003 4:56 pm

Lost? In what sence?

Life: No one gets out alive.

Post Sun Sep 14, 2003 10:36 pm

Basicly, what is the history of cloaking mods?

"If the limit of a function exists, than it is unique(and therefore, doesn't exist)" - My Calculus textbook

Post Mon Sep 15, 2003 1:14 am

@Reynen: Sector max is 9 as in system max? as in, you cant have more than nine in the nexus itself? hmmm...okay...
i will try to compensate for that problem on a second revision of my graphic. it will be posted soon. my second revision will probably just omit the jump hole connection between the nebulae entirely

Edited by - Gregstar2k on 15-09-2003 02:31:55

Post Mon Sep 15, 2003 8:21 pm


Here's the revised version...it has some new suggestions added, however the concept of the weapons platforms is tentative at best and half of me thinks it would be a stupid idea... ...also the extra (intrasystem) jump holes Reynen said would pose a problem have been removed.

Edited by - Gregstar2k on 15-09-2003 21:28:41

Post Tue Sep 16, 2003 11:23 am

Whoa, Gregstar.
The map looks really cool with all the radiation damages and stuff.
Oh and thanks to all the people who wrote comments and answers for the questions I asked...
Super! Keep it up!

------------------------
FOR RHEINLAND...!

------------------------

Post Mon Sep 29, 2003 2:20 pm

O Great Master Modder,
Could you please get rid of the Race mission altogether in version 2.0
(I read that there was a way to alter the coding,
so as to jump from one mission to the next).
or make it possible to choose whether you want to race or not,
the not players having to pay a fine of say $200,000.
This would allow those players who want to race a way to be masochistic.

Regards,
Corporal (An exasperated racer).




Edited by - Corporal on 29-09-2003 15:21:46

Post Tue Sep 30, 2003 12:33 pm

I think it may be a good idea....Lots of people want to get rid of it, but also, lots of people don't...

I'm your Helping Hand

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