Sorry about the confusion of my numbers, Reynen. The "11" I was talking about was a joke stolen from the movie "This is Spinal Tap." It's a documentary spoof about a rock band that's living the life of drugs and rock and roll. They want to be louder than any other band out there, so they come up with a novel idea: they have all their amplifiers custom made with dials that go up to 11 instead of 10. They're the same amplifiers as anyone elses, but their's crank up to 11, dude! Eh, maybe you have to see the movie.
I'm one of those people who really likes all of the ships you've added. Coming from the Rebalance Mod, it's nice to see so many of the ships carried over. I only think it's a shame that they come at the cost of the original ships. I myself was dissapointed by it, and I fear that others will be too - and not just on my server.
I'll tell you why; and I think it goes a bit towards what Tarrax was saying as well. While all the new ships are nice, most of them come from a different storyline: Star Wars, Babylon 5, Aliens, Freespace, etc. Seeing them used outside of their original context just seems to...lack something. The situation is made worse when they're jumbled together in ways that are opposite their original use - or when they're renamed, or otherwise altered, to fit into the Freelancer Universe. Calling a Y-Wing a Shadow Fighter doesn't fool anybody.
What you get is a lot of ships that aren't really the ships that people are looking for, used how they're not really supposed to be used. It may leave players dissapointed . The Freelancer ships bridge that gap. They are custom made for this universe. Anyone who plays this mod will have played the original first and have that connection. By leaving them in the mod, you allow players the opportunity to choose a ship that feels right for the game if they don't like the crossover ships.
The whole concept is about feelings and emotions while playing the game. It's hard to quantify or define, but it's an integral part of game play. Anyway, I hate trying to tell you, or anyone, how to run their mod. It's yours to do what you want with it; we're just picking at the crumbs. Personally, however, I'd make certain ships buyable only from certain factions, and put the original ships back into the mix. It makes people work for faction. Faction is an integral part of the game, and another money sink to help stimulate the economy.
Something else I noticed, you might want to take a closer look at your changes to the ships of the major powers. Michael Dan did it in his Rebalance mod and got a lot of negative feedback, such that he changed them back to their original make-up. Like I said, everyone plays the default game, and that becomes foundation material. "What's a Bretonia navy without it's Crusaders?"
Well, that's my thoughts. Take what you like, toss the rest.
Edited by - Ether Dragon on 06-07-2003 06:09:57