Sorry mrcross & universum, I just saw your posts so I couldn't include your suggestions in this version, but yes, I'm still developping the program
So to answer your questions :
- I did not notice there was such thing as a "volume" for commodities (except the hit_pts for decaying items)
In the standard Freelancer game, you could pick as many commodity as you wanted, as long as the number of units does not exceed the cargo size (expressed in units too)
So where am I wrong ? (or maybe from what I see, the basic game defines volume = 1 for all commodities, so I might have to check it on a mod that uses it)
- to universum, I'm not sure how to determine if a gate/hole is known/visited
- I'm not sure also that I understood your request about the choices & columns
But one thing I'm not going to program
for now is a "Show all bases" choice for the following reasons :
1) that would need some important changes in my program's structure
2) that would help players too much
3) the program interface is currently organized around a "from-base" choice and a list of "to-bases" choices
4) that would make a lot of columns and I would need to enlarge the window
5) it would take a rather long time to compute (I would need a progress bar then)
However for the next release, I will :
- take the volume in account
- make the window resizeable
Don't hesitate to continue discussion in
Freelancer Companion dedicated forum
Edited by - Wizou on 6/10/2007 4:33:07 AM