CMP format questions
How *exactly* is a CMP file formatted, specifically the VMeshData chunk? I've managed to get a program that *writes* the chunk OK, and one that can read the chunks I've written. But I can't seem to ready any of those from the game, it gets "spaghettified" (the mesh looks like lines crisscrossing randomly in the rough shape of the object).
Exactly how are the vertices referenced in the triangle segment, and how do the mesh chunks reference the vertices & triangles for each mesh in the object? Thanks for any help.