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FL Hash Generator Frontend Tool

Here you can find the postings on the different editing utilities found for Freelancer

Post Fri Dec 12, 2003 12:19 pm

FL Hash Generator Frontend Tool

Hi everybody,

here you could post questions and answers for FLHG - Frontend Tool

regards
Crabtree Cooperations Network

i´ll be back soon

Post Wed Dec 17, 2003 3:05 pm

hi,,
great mod... im a big fan,, yet i cant find any servers other than a southern asian one using it,, Is there any european servers running this lastest version..


OPPS wrong topic..

Edited by - sneakysix on 17-12-2003 15:08:20

Post Wed Dec 17, 2003 9:27 pm

This is useful but could you possibly make a reversed process as well? Convert hash to 'itemname, idsname'? It would be most useful.

Primary Developer of the =EOA= Players Consortium

Post Fri Dec 19, 2003 9:07 am

Hi Lova-Deus,

thought about that to, will have a look what´s possible

i´ll be back soon

Post Sat Dec 20, 2003 1:55 am

It would be most helpful when dealing with savefiles.

Primary Developer of the =EOA= Players Consortium

Post Sun Dec 21, 2003 10:30 am

hi Louva-Deus,

some things about FLSDK!!, there are some files in with size of 0 kb watch about that.

i´ll be back soon

Post Sun Dec 21, 2003 11:34 pm

That is fixed in the new sdk version.

Primary Developer of the =EOA= Players Consortium

Post Tue Dec 23, 2003 7:43 am

which version 1.3 ??

i´ll be back soon

Post Wed Dec 24, 2003 2:05 am

It is still in development(1.4) but don't worry about the error it won't affect anything.

Primary Developer of the =EOA= Players Consortium

Post Wed Dec 31, 2003 12:42 pm

Hey,

I was told to move my questions here from the gen. editing forum.

3 questions:

1. How do you get the FLhash program to work? Mine just opens and crashes right away. I tried installing the VB files, no effect.

2. When adding a mod ship to the GAMEDATA files, I put in 2367704586 = li_special, Raven Claw (SPECIAL Trent's). I got the hash number from the error-reporting part of the program. The rest of it I just made up, and it worked. Does it really matter what you put in after the = ? Also, there are a couple of things that I couldn't figure out what they were in the error report...It says they could be a tractor beam/scanner, but I've checked my ship in FL several times and all the guns/cargo/thrusters/shields are in order. How can I find out what these things are?

Also, could someone help me with the IonCross SP editor? I have this question:

3. I'm having trouble with the lights. I changed the colors and now they're all bunched up together under one wing or the other. How do I fix this?

Post Mon Jan 05, 2004 6:57 am

@m16.TROGDOR!!!
1 - well that i don´t know why that happens, tested it on NT, 98, 2000 and XP
2 - Gamedata files HereCouldStandAnyPutTogether = li_special, Raven Claw
(SPECIAL Trent's) - Rest is how you wrote it here
3 - looks like a prob you have definded them plz send me the script part of this ship

i´ll be back soon

Post Fri Jan 09, 2004 6:02 pm

Whoooaa there - does this mean it creates the hash numbers that joe Boomz server operator needs?

Post Mon Jan 12, 2004 2:13 am

Yep Chips,

that it does. But sry no way in the other direction from hash to name.

i´ll be back soon

Post Mon Jan 12, 2004 4:09 am

How unfortunate. Perhaps you can help with another hash projects. In this thread we are attempting to determine the hash creation process for the filenames of savegames.

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