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Freelancer 3DB/CMP importer

Here you can find the postings on the different editing utilities found for Freelancer

Post Sat Aug 09, 2003 3:43 pm

Reven .. do you have a debug version of the 101 release?

Post Sun Aug 10, 2003 7:32 am

The 1.0.1 release is having problems? If it is then this is bad news. What exactly is it doing? Is anyone else having problems with it?

There isn't a debug version of this release out. Email me ([email protected]) and I'll be happy to send you one.

Post Mon Aug 11, 2003 7:05 pm

Reven,

It's crashing on exporting the cmp and in the maximize windows mainly .. it also simply crashes sometimes. I'm running it on windows 2000 SP3 with an AMD 1.4 Athlon and 1 GB Memory.

When I remove the importer plugin .. everything works fine. This was happening with both versions.



I refuse your invitiation to join your hallucination.

Post Thu Aug 14, 2003 8:20 am

It would be Excellent if you could make a ship/weapon export utility .

btw: how is mesh data stored in a cmp file? Any idea how its done in a sur file?

Post Thu Aug 14, 2003 5:28 pm

Mesh data in .cmp files is stored in the VMeshData segment in the .cmp which you can export as a file via the UTFEdit util by HCl. The basics its layout are to be found here. There are a few errors in that description tho relating to start/end vertex/vertex reference numbers and multiple group objects (i.e. weapons/ships composed of multiple components).

The data in .sur files is stored in a simlar format : File header, n x(object header + object triangles), vertex coordinates, file footer. Obviously no texture mapping for a .sur file and no vertex normals either. Interestingly both the triangle formations and vertex locations differ between a .sur file and the corresponding .cmp. While a difrrerent triangle formation would be expected as the .sur models are simpler than the visible component they represent, the dirrerence in vertex locations (not by much) suggests a different model was used to derive the .sur files.

Post Sat Nov 01, 2003 10:45 pm

Every time I start milkshape it crashes, displaying: "ms3d.exe has encountered a problem and needs to close. We are sorry for the inconvenience." every time. Why?

I don't care to belong to a club that accepts people like me as members.

Post Sat Nov 15, 2003 6:34 am

Is 3dms what you use to view .cmp files with? there's a ship I want to tinker w/ as far as thruster drain rate. I'm not sure how to go about it.
help please?

Juni's got back!

Post Sat Nov 15, 2003 1:57 pm

You do that through code not by editing the ship model.

Primary Developer of the =EOA= Players Consortium

Post Sun Dec 19, 2004 12:30 pm

Ya I just tried Milkshape and it crashes immediately if I've installed your CMP importer.

'MS3D page fault'

What did you guys use before this CMP importer?

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