Post Sat Jul 12, 2003 10:26 am

Milkshape exporter coder required.

I have worked out how to correctly implement ship components in the ship .cmp files. At the moment this allows ships to be created with multiple destructable parts, however it shouldnt be much hassle to apply it to weapon files etc.

The problem is that it requires alot of tedious manual editing of both the .cmp files and the various VMeshxxx segments. Every time you go back and change anything on your model you have to work out a new set of values for the part you have edited and any parts after it.

Most of this work could easily be eliminated by a new version of HCls Milkshape -> .cmp exporter. However i cannot find the source for it and i have spent enough time on this already without working out how to write milkshape plugins from scratch.

What i need is someone to rewrite the .cmp exporter. A few changes need to be made to the mesh segments in the VMeshData and the VMeshRef section needs to be modified also. It also needs to create a separate VMeshRef entry for each mesh instead of just for the first one as it does now. Finally it must provide entries for all secondary meshes under the Cmpnd node - this part is simple text manipulation tho.

If anyone is willing to volunteer for this send me an email, my address is in the profile, and i will supply all the relevant formulas etc.

DIFFICULTY - As this is not an official LSF mission no data is available.
REWARD - Better realism for custom ships, the very reason you came to the FL Editing Forum in the first place...