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How Do i USE BINIQDU

Here you can find the postings on the different editing utilities found for Freelancer

Post Thu Jun 12, 2003 8:07 pm

How Do i USE BINIQDU

BINIQDU thing?!? its driving me nuts everones talking about editing files and i still stuck at part one...I cant get bini too work...Can someone tell me how too?
because it dosent appear with "open with" programs and when i dble clik on its icon in zipped file it just dosent open file,it just sits there Idle

Help please!

Weild Monkee

Post Fri Jun 13, 2003 6:21 am

My, my, my! With all the ranting and raving you were doing on the topic of how badly Microsoft is screwed up because of their mp patch one would think that you were a top modder.

To answer your question; drag your .ini file icon onto the Bini icon. If you are using the command line bini, a .ini.txt file will appear in your directory. If you're using the GUI Bini, it should open up, I think...



The Fangman

Post Fri Jun 13, 2003 8:44 pm

i just open up bini and click on the open button...

Post Sat Jul 26, 2003 9:45 pm

I have the same problem i have tried what you said and it still does not work help.

IF AT FIRST YOU DONT SUCCED CHEAT. CHEAT UNTILL CAUGHT THEN DENY IT.

Post Sun Jul 27, 2003 8:59 am

Bini Tutorial for the Noobs

1. Download the bini.exe (command line version).
2. Put bini.exe in any folder of the file you are editing.

For example:
shiparch.ini is in my E:\Games\Freelancer\Data\Ships folder so I put a copy of bini.exe in the same folder.

3. Using windows explorer, drag and drop the shiparch.ini over the bini.exe (the easiest way), but if you prefer using the command line editor the syntax is:

E:\Games\Freelancer\Data\Ships\bini shiparch.ini

Either way will produce an output file of shiparch.ini.txt

4. Edit shiparch.ini.txt with wordpad or any text editor.
5. To save changes use Save As. In the edit box, enclose the filename in double quotes ("shiparch.ini" to force an overwrite. If you didn't get an overwrite prompt you did this step wrong.

Of course, edit at your own risk and make backups before any modifications. You don't want to implement a ton of changes then start all over again from scratch because you can't find where you went wrong. Mod in small increments.

I suggest you check out the Mod Manager to make your experiments easier.

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