Here is how I see these figures working in game.
Steering Torque is the amount of force applied to the centerline of the craft to make it turn; Angular Drag is the resistance to that force. Rotational Inertia, simply put, is the amount of initial resistance to moving the centerline on both the start and end of a turn. Kind of like why a car plows down at the nose when you brake hard. The Inertia controls how snappy or mushy the craft handles in flight.
High Torque = better
Low Drag = better
Low Inertia = better
The three sets of numbers apply to what I like to call "zones". Draw a bull’s-eye on the screen; the inner zone is the first set of figures from each row, etc. The larger the number (Torque-Drag) the more force is applied to the movement in the corresponding zone.
I would hazzard a guess that these figures are thousandths of a degree per second. If you take one of the first numbers shown: 50,000, and divide it by 1000, you get 50 degrees per second. Then subtract the 40 dps your left with a turn rate of 10 dps, which looks and feels about right in game to me.
I have listed the heavy and very heavy fighter stats here from the shiparch.ini file for reference.
(The Defender would have a 10 dps first and second zone with an 89 dps final outer zone if my guess is correct.)
Defender
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Anubis
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Stiletto
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Sabre
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
Falcon
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
Eagle
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
Centurion
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Titan
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Wolfhound
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Barracuda
steering_torque = 55000.000000, 55000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Hammerhead
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Valkyrie
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Dragon I
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Crusader
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
Edited by - Phantomwolf on 14-05-2003 00:23:02