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**Tutorial** - Creating a new system
Here you find the different tutorials on editing and MODing Freelancer
Hmmm... Interesting problem Coredump...
I've got a copy of the code I have for my Planet Manhatten... Here is it, but remember that I've changed the name to fit Da01, and the location along with any other varibles that I've had to...
[zone
nickname = Zone_Da01_001_Planet_Da01_02
pos = -86020, 0, 38075
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_n_grp, 12
faction_weight = li_n_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_n_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
This has worked for me... Unfortunatly, I do not have any enemy striking craft yet, I'm still working on finishing the objects in the system first... Being a University Student, exams and my girl come first! I hope that you can get something from this!
I shall rise higher than thou... and never fall faster than before...
I've got a copy of the code I have for my Planet Manhatten... Here is it, but remember that I've changed the name to fit Da01, and the location along with any other varibles that I've had to...
[zone
nickname = Zone_Da01_001_Planet_Da01_02
pos = -86020, 0, 38075
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_n_grp, 12
faction_weight = li_n_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_n_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_n_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
This has worked for me... Unfortunatly, I do not have any enemy striking craft yet, I'm still working on finishing the objects in the system first... Being a University Student, exams and my girl come first! I hope that you can get something from this!
I shall rise higher than thou... and never fall faster than before...
I cant get this working. Everything is fine in system. But no ships.
I tried editing a zone in around my Station. Have the nicknames right but nothing. go to launch from station and crash, just from editing the Nicknames. Is there another file link to this at all. The zone is just the zone number right. and the stations is the number of the station the zone is around. Sounds simple but not working.
I tried editing a zone in around my Station. Have the nicknames right but nothing. go to launch from station and crash, just from editing the Nicknames. Is there another file link to this at all. The zone is just the zone number right. and the stations is the number of the station the zone is around. Sounds simple but not working.
The reason your system is probley crashing is beacuse for each of the encoutner things you need to add these
[EncounterParameters
nickname=tradelane_armored_prisoner
filename=missions\encounters\tradelane_armored_prisoner.ini
for each enouter your going to use. Baicly just copy and paste all these from like li01 past it near the beging of yours and then try your zones they should work. Otherwise you guys are on the right step thoese zones is what creates traffic. Hope the helps clear things up, maybe one of these days i will sit down and write a through step by step tutorial of creating a system. One of these days
James "Quickshot14" Greenwood<br>
http://welcome.to/qsd -Quickshot14's Domain
http://qwc.web1000.com -Quickshot14's Warcraft III Site
http://qfl.web1000.com -Quickshot14's Freelancer Site
[EncounterParameters
nickname=tradelane_armored_prisoner
filename=missions\encounters\tradelane_armored_prisoner.ini
for each enouter your going to use. Baicly just copy and paste all these from like li01 past it near the beging of yours and then try your zones they should work. Otherwise you guys are on the right step thoese zones is what creates traffic. Hope the helps clear things up, maybe one of these days i will sit down and write a through step by step tutorial of creating a system. One of these days
James "Quickshot14" Greenwood<br>
http://welcome.to/qsd -Quickshot14's Domain
http://qwc.web1000.com -Quickshot14's Warcraft III Site
http://qfl.web1000.com -Quickshot14's Freelancer Site
I have just downloaded some files from Privater X Mod and I can read some nickname zone :
"Hm01_03"
"Dock_Ring_Hm01_03"
"Zone_Hm01_Helen_death"
"Zone_Hm01_001_Planet_Hm01_03_atmosphere_burn"
"Zone_Hm01_001_Planet_Hm01_03"
Where I use
"Corellian_Planet_Talus"
"Corellian_Planet_Talus_Docking_Ring"
"Corellian_Planet_Talus_Death"
"Corellian_Planet_Talus_Atmosphere"
"Corellian_Planet_Talus_Populate"
Is there a specific way to write nickname ?
"Hm01_03"
"Dock_Ring_Hm01_03"
"Zone_Hm01_Helen_death"
"Zone_Hm01_001_Planet_Hm01_03_atmosphere_burn"
"Zone_Hm01_001_Planet_Hm01_03"
Where I use
"Corellian_Planet_Talus"
"Corellian_Planet_Talus_Docking_Ring"
"Corellian_Planet_Talus_Death"
"Corellian_Planet_Talus_Atmosphere"
"Corellian_Planet_Talus_Populate"
Is there a specific way to write nickname ?
Damn... damn again... I tried modding a system together. It didn't work, and not just because I'm a total n00b to modding. I had a good ID, tried to build a system with one jump gate, 2 bases and 1 planet. I thought let's test it after I've finished one base. Next thing I knew was that the game crashed. Obviously I'm doing something wrong... Plz HELP ME!
Incoming missile
Incoming missile
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