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**Tutorial** Rear-view camera position

Here you find the different tutorials on editing and MODing Freelancer

Dev

Post Wed Aug 30, 2006 7:55 pm

**Tutorial** Rear-view camera position

Here's something else that I found during my forays into the Freelancer executables. You can specify where the camera is placed when you go to rear view mode by adding a small bit to the ship's cockpit file:

[RearViewCamera
view_position = 0, 0, 60

The values following view_position are the x, y and z offsets of the camera from the center of the ship, in meters. Positive x is toward the starboard side of the ship (or was it port?), positive y is toward the top of the ship and positive z is toward the bow of the ship.

For the uninformed, the cockpit file of the ship is specified in shiparch.ini, like so:

[Ship
...
nickname = ge_fighter
...
cockpit = cockpits\civilian\civilian.ini <----------
...

Post Thu Aug 31, 2006 10:59 am

perfect for capships, thnx!

Post Thu Aug 31, 2006 11:35 am

If you add such an entry to a battleship, better add it to every other cockpit too.
If you dont and you switch to a "normal" fighter which does not have such an entry, the rear view settings of the battleship will be taken.

Dev

Post Thu Aug 31, 2006 2:46 pm

Not so, the rear view camera's position is unique for each ship, so if nothing is specified the default position will be used.

Post Thu Aug 31, 2006 4:23 pm

Ingame:
Get in a ship with modified rear view setting.
Than dock and buy a ship whithout added rear view settings.

You will see the results.

Dev

Post Thu Aug 31, 2006 4:42 pm

How weird, you are certainly right. Furthermore, the anomaly does not go away unless you restart the entire game; just reloading the autosave won't reset the camera. My guess is that it was some careless programming somewhere in the game, resulting in the previous camera position being used until overwritten by a new position. Anyway, the easiest solution is just to put rear view camera positions in all cockpits... it's pretty low on the difficulty scale.

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