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*** Tutorial *** Making ADMIN Ship and Wepons

Here you find the different tutorials on editing and MODing Freelancer

Post Mon Jul 11, 2005 8:47 am

*** Tutorial *** Making ADMIN Ship and Wepons

Ok guys this is going to be a long one, this is how to convert the boring old anubis to a hyper admin ship with 2 hit kill wepons.

Ok guys this is a toutorial on how to make ur self a set of admin equipment for your mod

ok first of all we dont want to be making a whole new set of guns, would take quite a bit of time
so

lets use guns and equipment that "normal" players will not be using.

i have chosen the order guns and sheild with the order ship, ive also used the nomad cruse disrupter

ok now

we will start with the ship, we are going to have a torp and a CD we will need a new torp/cd hardpoint. ( dont worry this is not hard at all, very easy if any thing )

ok so go in to *\\Program Files\Microsoft Games\Freelancer\DATA\SHIP
and make the same in ur flmm
so it should be
*\\Program Files\Freelancer Mod Manager\mods\modname\DATA\SHIPS
then go to the freelancer ship folder and copy and paist shiparch.ini

then open it

click EDIT>FIND and type in that or_elite

and click find, it will take u to the section we are working on
if u look through the section of text it links us to

right so

[Ship
ids_name = 237041 <---- dont edit this
ids_info = 66581 <------- or this
ids_info1 = 66582 <------- or this
ids_info2 = 66608 <------- or this
ids_info3 = 66583 <------- or this
ship_class = 1
nickname = or_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 29 < u might not need thses but set em to 5000 any way
shield_battery_limit = 29 < u might not need thses but set em to 5000 any way
mass = 150.000000
hold_size = 70 <-------------- incase a modder comes on spawning tuns of stuff u want to beable to get rid fast, set this to 50000000
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 50
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4200<-------------- change this to 500000000000000000000000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 <--- add this line
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 <--- add this line
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 <--- add this line
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 <--- add this line
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01 <--- add this line
hp_type = hp_elite_shield_special_9, HpShield01 <--- add this line
hp_type = hp_elite_shield_special_8, HpShield01 <--- add this line
hp_type = hp_elite_shield_special_7, HpShield01 <--- add this line
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo03 <--- add this line
hp_type = hp_torpedo_special_2, HpTorpedo03 <--- add this line
hp_type = hp_torpedo_special_1, HpTorpedo02 <--- add this line
hp_type = hp_torpedo_special_2, HpTorpedo02 <--- add this line
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup
obj = Or_star_wing_lod1
separable = true <---- change to false
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1050 <---- change to 10000000000000 just incase
root_health_proxy = true

[CollisionGroup
obj = Or_port_wing_lod1
separable = true <---- change to false
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1050 <---- change to 10000000000000 just incase
root_health_proxy = true

ok that should make u a pritty umbr ship

so save the file

ok now for the fun bit

remeber those id's i said not to edit,
ids_name = 237041
ids_info = 66581
ids_info1 = 66582
ids_info2 = 66608
ids_info3 = 66583
we are now going to change them

Post Mon Jul 11, 2005 8:48 am

run FLEd-ids and copy the first id code the "237041" make sure top left is linked to ur flmm directory


dont go deep in to the folder, just click in to flmm, mods, then click ur mod folder, dont go any where else in to it.

copy the first id code the "237041"


and put it in the line below the #1 like i have

then click on the button named get ids name, in the big white space it should now say anubis, what a boring name

click on the white section and delete the name anubis, put a name u wish, imm putting Admin Umbr Ship
then click on save ids name then click ok when a box pops up., next part

next code on the list is 66581put this in the box with the #2 in it then click get ids info

we need to change this to what we changed the ship to so

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 4200</TEXT><PARA/><TEXT>Cargo Space: 3000</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 300/300</TEXT><PARA/><TEXT>Optimal Weapon Class: 9</TEXT><PARA/><TEXT>Max. Weapon Class: 10</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL>

then click save ids info then again click ok if a box pops up. now next id code is 66582 same again put this in the box that i put a #2 in then click get ids info

this is the ship discription,

this is what imm gonna change mine to

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>07A "Admin Umbr Ship" The Admins Very Heavy Fighter</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT> </TEXT><PARA/><TEXT>The Admin umbr ship was createds by some_guy when he was making a toutorial for www.lancersreactor.com</TEXT><PARA/><POP/></RDL>
then save ids once ur done editin

next code is 66608 we dont need to change this what so ever, so we go on to the last code, 66583 same again put it in to the #2 box

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4200</TEXT><PARA/><TEXT>3000</TEXT><PARA/><TEXT>3000/3000</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>10</TEXT><PARA/><TEXT>M, CM, CD/T </TEXT><PARA/><POP/></RDL>
then save ids, there u have it uve just edited the ships info cards, how easy eh? ok for now u can close the FLED-ID, we need to test our new ship id cards, make sure all we just done aint a waist of time, eaysest way is to get ioncross, set ur char in omicron gamma and give him a bad rep to corsairs, give him the anubis ship ( not the order special ship ) then undock, sheild will go own at this stage, but we will sort the sheild l8er on, ur hull should lats ages though,

Q - why when u set the armor to 500000000000000000000000 do u keep the info card 4200?
A - you dont need to edit the info card, if u keep it the same modders will think ur a easy target

Q - when i load my game then go to look at the ships info card the game crashes, why dose that happen?
A - you have made a error in ur info card, go bak and check it for errors.

also just a tip dont ask why but cd's dont work when thay hit u i dunno why lol
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Worked for me so far so next step, yes u should have a "umbr Hull" but for safty we will make a umbr sheild next, for my sheild imm going to use the order sheild, reson been same again, no 1 else will be using it in my mod.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ok so first we will make a back up of our mod so far, just zip it up and put it on a floppy disk or somthing.

now for the sheild.

if u want to also use the order sheild this is the itam code u will need to look for - order_shield

ok so go in to ur freelancer directery and look for a file named st_equip

copy and paist it in to ur mod folder then open it, very bottom of page is what we need


[ShieldGenerator
nickname = order_shield
ids_name = 263879 <----- once againe do not edit these
ids_info = 264879 <----- once againe do not edit these
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923 <-------- we dont wnat the sheild to be blown off - set this to 500000000 just to be sure
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 69.900002 <------------ if some modder dose get ur sheild goin down u want the fatsest regen, set this to about 999999999.0
max_capacity = 3143.560059 <--------------- any modder could get this sheiuld down in a matter of sec's, set this to 999999999.0 also
toughness = 31.400000 <------ set this to 400000000.0
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12 <--- set this to 0, so if u do need to jettison somthing it will be straight back up
offline_threshold = 0.150000
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true <------- put this to false u dont want sum 1 hackin this out of the game

easy eh?

save the file

now for the ids.

ids_name = 263879
ids_info = 264879

only 2 so this will take no time at all.

ok first of all 263879 put this in the top box and click get ids name, give the sheild a good name imm goin for Admin Umbr Sheild once again save ids name

2nd one 264879 this isthe discription so put it in the lower box

this is what imm putting mine to

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admin Heavy Fighter Graviton Elite Shield</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT> This sheild is for use for admins on there server to stop ****off modders from wrecking the fun www.lancersreactor.com</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>

once again save the ids info


Edited by - some_guy on 7/11/2005 9:50:52 AM

Post Mon Jul 11, 2005 8:49 am

-----------------------------------------------------------------------------------------------------------------------------------
to test give ur ship the order hf sheild via ioncross ( at the end of this we will edit ioncross to make it say the new names ) and go face the corsairs again
also to test ur ships hill go fly in to that sun in gamma, u know, that 1 u all have come to hate.

if all work make sure u back it up
-----------------------------------------------------------------------------------------------------------------------------------

Ok now, for the thruster, same again imm goin to use the order thruster

ok same again in to st_equip. ( note: u will want a normal speed thruster for mod testing we we wont be editing th speed, just power useage and info )

we are now looking for

[Thruster
nickname = order_thruster
ids_name = 263741 <--- same again, dont edit these
ids_info = 264741<--- same again, dont edit these
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000 <- we dont want it blown off , set it to 9999999999
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 150 <------- set this to 1 so u get unlimited thrust
lootable = true <---- false we dont want people nicking it
separation_explosion = sever_debris
LODranges = 0, 20

ok now same again, ids

ids_name = 263741 - top box
ids_info = 264741 - bottom box

ive put the name to Admin Unlimited Thruster then save the name

now for the info

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admin Unlimited Thruster</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This Thruster is specifically designed for a toutorial for www.lancersreactor.com</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>

now save the info, ok test time yet again
----------------------------------------------------------------------------------
Give ur self the thruster and try it out, should stay at wither 99% or 100% energy, remember u wont go faster., make a back up if all works
----------------------------------------------------------------------------------

Ok next, we need to start the main equipment, so we will do, 3 sets of guns, 1cd and 1 torp, ( yes u all know the nomad torp is pants due to no lock on, this mod will give it a pure lock on, make it do good damage, fast reload so it fires like a gun, basicly u could own a battle ship in 2 secs with this admin ship and equipment.

ok Guns,

This time i have picked a diffrent type of gun, nomad lazer's and turret, reson been is thay look cool and we will amke em fire well fast and do about 20k of damage eatch hit.

ok so

nomad_gun01_mark03 is what we are working with, the file name is weapon_equip

ok so off we go again

[Munition
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956 <----------- hmmm about 700000000000 will be ok
energy_damage = 0 <---------- same, set this to 700000000000, then the targets gets all there energy nocked out also
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000 <---- we want it to last ages incase the target is getting away, set this to 3.800000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = nomad_gun01_mark02
ids_name = 263524 <----- u know by now dont change these
ids_info = 264524 <----- u know by now dont change these
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 6752 <----------- we dont want the gun to fall off so set this high again, 90000000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1 <----- haha no chance, set this bad boy to 0
muzzle_velocity = 750
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

ok cool, now time for the ids

ids_name = 263524
ids_info = 264524

ok name first, 263524 in to top box, imm calling my gun "Admin CODENAME: Doomsday" as imm cocntinuing my mod and i will have other admin guns.

next is the info
264524 this goes in the lower box. get the ids info and change it like u did with every thing else

this is what mine will be

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admin CODENAME: Doomsday</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Admin CODENAME: Doomsday is a top secreate gun made for a toutorial on lancersreactor.com </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>
----------------------------------------------------------------------------------
save the info and time to test, give ur self the nomad lazer via ioncross, there will be 3 nomad lazers, it will be the 2nd one
- if it work back up ur files
----------------------------------------------------------------------------------

Post Mon Jul 11, 2005 8:50 am

yup mine is workin with not 1 problem so far.

ok next, we are going to make 1 cd, the cd will have massive damage effect

ok we will be working with nomad_cruise_disruptor01 in the weapon_equip, this is a lot of info so make sure u get this right

[Motor
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000 <--- the speed is ok, we best leave that
delay = 0

[Explosion
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25 <---- make sure we hit the guy put this to 50
hull_damage = 530 <------------ we want this to do damage so the guy knows we mean buseness, sit this bad boy to 15000000
energy_damage = 0 <----- same again, set this to 15000000
impulse = 0

[Munition
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun <------- the makers are lame ass's, make this to Hp_Torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000 <-------------- we want to get this guy as much as we can, set the 3 to 8
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun
nickname = nomad_cruise_disruptor01
ids_name = 263526 <----- dont edit
ids_info = 264526 <----- dont edit
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215 <-------------- set this to 9000000000000000000000000 so it cant get destroyed
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000 <-------------- set this to 0
refire_delay = 0.500000 <-------------- set this to 0
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

ids_name = 263526
ids_info = 264526

ok hear we go with the ids, again, we are almost finsihed making our umbr admin ship and equipment

263526 top box with this one imm calling mine Admin Arrorw Cruise Disruptor

ok lets go to the discription

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admin Arrorw Cruise Disruptor</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This wepon has high damage damage and will cut the engin straight out </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>*Requires Nomad Cruise Disruptor</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>
--------------------------------------------------------------------------------
off we go again with testing this bad boy, set all ur factions to full green via ioncross then try using it, it should give some good damage and stop em moving
- make sure u make back-ups if it works.
--------------------------------------------------------------------------------

ok and last of all the nomad turret, this will be the easyest to make so far.

we are workign with a nbomad style turret ( the ones of nomad battlse ships ) find the nomad_turret01_mark01_ammo in weapon_equip

[Munition
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697 <--- change to this 15000000000
energy_damage = 0 <--- change to this 15000000000
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = nomad_turret01_mark01
ids_name = 263528 <-------- u know
ids_info = 264528 <-------- u know
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 2632 <--- change to this 15000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1 <---------- change this to 0
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

ok now for the ids

ids_name = 263528
ids_info = 264528

imm naming my turret "Admin CODENAME: Blackhole Turret"

and this is the info

<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Admin CODENAME: Blackhole Turret</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>It is said that the power of this wepon is as strong as a blackhole looking thing in the logo of www.lancersreactor.com </TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>

and there you have it test the turret and your done

now all u gotta do is give ur self the guns and ship via ioncorss

i got to go out now but when i get back in ill show u how to change there names on ioncross

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