Post Mon Nov 22, 2004 12:35 am

**Tutorial** - Advanced Sun Coronas

Here you can learn how to make a sun that kills you more and more as you get closer to it. I call it advanced sun coronas.

Step 1: Replace original sun corona with this:

[zone <== close this
nickname = Zone_Br01_sun_death1 ; Stag 1
pos = 0, 0, 0 <== Change this to the position of the original sun
shape = SPHERE
size = 10000 <== Size of original sun corona
damage = 100 <== Damage Lv 1. You may want to make it more deadly
sort = 99.500000
density = 0
relief_time = 0

[zone <== close this
nickname = Zone_Br01_sun_death2 ; Stag 2
pos = 0, 0, 0 <== Same as before
shape = SPHERE
size = 9000 <== Slightly smaller than previous stag
damage = 200 <== Damage Lv 2.
sort = 99.500000
density = 0
relief_time = 0

[zone <== close this
nickname = Zone_Br01_sun_death3 ; Stag 3
pos = 0, 0, 0 <== Same as before
shape = SPHERE
size = 8000 <== Slightly smaller than previous stag
damage = 500 <== Damage Lv 3.
sort = 99.500000
density = 0
relief_time = 0

[zone <== close this
nickname = Zone_Br01_sun_death4 ; Stag 4
pos = 0, 0, 0 <== Same as before
shape = SPHERE
size = 7000 <== Slightly smaller than previous stag
damage = 1000 <== Damage Lv 4.
sort = 99.500000
density = 0
relief_time = 0

[zone <== close this
nickname = Zone_Br01_sun_death5 ; Stag 5
pos = 0, 0, 0 <== Same as before
shape = SPHERE
size = 6000 <== Slightly smaller than previous stag
damage = 1000000 <== Damage Lv 5. Instant Death for the daft people who go this far.
sort = 99.500000
density = 0
relief_time = 0

-----------------------------

Now the sun will kill you more quickly as you get closer. Please note that you need to change the name of the fields if you put this in more than one system.
eg, from Zone_Br01_sun_death5 to Zone_Br02_sun_death5 if its in Br02.
eg, from Zone_Br01_sun_death5 to Zone_Br01_sun2_death5 if there is 2 suns

Enjoy

Edited by - Chips on 11/27/2004 11:46:40 AM