i'll put it up here
<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Munition
nickname = phaser_type_4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 250
weapon_type = W_Laser01
one_shot_sound = fed_phaser
munition_hit_effect = li_laser_01_impact
const_effect = phaser_type_4_proj
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = phaser_type_4
ids_name = 0 ;GENERATESTRRES("Type 4 Phaser"
ids_info = 0 ;GENERATESTRRES("One step up from the Phaser Type - 3 Rifle, typically mounted on Shuttle's and Light Craft"
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.5
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = phaser_type_4_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 360
lootable = false
LODranges = 0, 20, 40, 80, 100
</source>
</data>
<data file="data\equipment\weapon_good.ini" method="append">
<source>
[Good
nickname = phaser_type_4
equipment = phaser_type_4
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Type 4 Phaser"
ids_info = 0 ;GENERATESTRRES("One step up from the Phaser Type - 3 Rifle, typically mounted on Shuttle's and Light Craft"
shop_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
</source>
</data>
<data file="data\equipment\market_misc.ini" method="sectionappend">
<section>
Base = Li01_01_base
</section>
<source>
MarketGood = phaser_type_4, 1, -1, 10, 10, 0, 1
</source>
</data>
<data file="data\fx\beam_effects.ini" method="append">
<source>
[BeamBolt
nickname = phaser_type_4_beam
tip_length = 20
tail_length = 2080
head_width = 2
core_width = 2
tip_color = 255, 255, 0
core_color = 255, 128, 64
outter_color = 255, 128, 64
tail_color = 255, 128, 64
head_brightness = 1
trail_brightness = 1
head_texture = ball
trail_texture = thin
flash_size = 1
</source>
</data>
<data file="data\fx\effects.ini" method="append">
<source>
[Effect
nickname = phaser_type_4_proj
effect_type = EFT_WEAPON_PROJ
vis_beam = phaser_type_4_beam
</source>
</data>
<data file="data\fx\weapons\weapons_ale.ini" method="append">
<source>
[VisEffect
nickname = phaser_type_4_proj
alchemy = fx\weapons\li_plasma_01.ale
effect_crc = -154178588
textures = fx\planetflare.txm
</source>
</data>
<data file="data\audio\sounds.ini" method="append">
<source>
[Sound
nickname = fed_phaser
file = audio\sounds\weapons\FED_PHASER.wav
range = 60, 500
crv_pitch = 9
attenuation = -7
</source>
</data>
It's eyes were completly devoid of life,
Empty Orbs that took in the world with an unfeeling gaze,
A thin trail of blood ran from a fresh wound,
But it would not or could not tend to it,
Only one thing ever brought a spark of vitality,
To the eyes of this Tortured Soul:
The Suffering of others.
Edited by - Tortured_Soul on 6/27/2004 5:47:17 AM