**Tutorial** - Changing the Cinematic Ships
To change the ship that Juni gives you in the Equipement room:
Open the:
RTC_SHIPARCH.INI file.
You will find a section with:
Ship
nickname = rtcprop_civ_fighter
That will be followed by ship information.
Except for the two lines above, change all the rest of the ship info with the ship you want.
But be sure it's EXACTLY the info in this file on the ship you want.
Here's what it looks like for the Patriot:
Ship
nickname = rtcprop_civ_fighter
LODranges = 0, 40, 60, 140, 300, 1000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
To change the ship in the Launching with King, Donau attack sequence:
Open the:
SHIPARCH.INI file.
You will find a section with:
Ship
idsname = 237015
nickname = msn_playership
That will be followed by ship information.
Except for the three lines above, change all the rest of the ship info with the ship you want.
But be sure it's EXACTLY the info in this file on the ship you want.
And be sure to replace/include the Collision & Simple sections for your ship, too.
Edit:
It should be similar to the 237034 in the following post.
The system wouldn't allow me to put the corrected version here.
Of course, those only change the ships in the cinematics.
To change which ship you actually start out with:
Open the:
M01A.INI file.
You will find a section with:
nickname = mrp_accept
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Simple change the "ge_fighter" to the code for your new ship.
Here's how it looks for the Patriot:
Trigger
nickname = mrp_accept
system = Li01
Cnd_MsnResponse = accept
Act_SetShipAndLoadout = li_fighter, msn_playerloadout
Unfortunately, we're not done!
You now have a new ship in the cinematics, and a new ship to launch in, but it's basically unarmed!
(Or at the very least, armed as the original Starflier was.)
To rearm it:
Open the:
loadouts.ini file.
You will find 2 sections:
Loadout
nickname = msn_playerloadout
and
Loadout
nickname = msn_playerloadout_faux
You need to add your weapons to BOTH sections, or the game crashes!
You also need to change any ship specific information as well, or that can cause a crash, too.
Last, but not least, you can add ANY weapon or peace of equipement in the game.
BUT!!!
And this is a very important BUT!!!
Be ABSOLUTELY sure to place everything in the correct hardpoints!
Here's the Patriot loadout from my MOD:
Loadout
nickname = msn_playerloadout
archetype = li_fighter
equip = ge_lf_engine_01
equip = shield01_mark06_lf, HpShield01
equip = li_fighter_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_04, HpThruster01
equip = fc_j_gun01_mark03, HpWeapon01
equip = fc_j_gun01_mark03, HpWeapon02
equip = fc_j_gun01_mark03, HpWeapon03
equip = fc_j_gun01_mark03, HpWeapon04
equip = cruise_disruptor01_mark01, HpTorpedo01
cargo = cruise_disruptor01_mark01_ammo, 50
equip = mine02_mark01, HpMine01
cargo = mine02_mark01_ammo, 50
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 50
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight03
equip = SlowSmallOrange, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 33
cargo = ge_s_repair_01, 33
Simply add "_faux" for the second one.
Also, where you see the:
equip = SlowSmallOrange,
You can change the word "Orange" to:
White
Blue
Yellow
Green
(5 colors in total.)
And YES, you can make each a different color.
And check how many running lights your ship has!
Some only 3, some over 8!
I hope this helps!
Edited by - warzog on 01-12-2003 16:41:35
Edited by - Stinger on 2/14/2004 7:59:12 AM
Edited by - Chips on 11/2/2004 1:06:34 PM