if you are using milkshape, be sure that you have the cmpexporter, if you don't it is in the downloads section.
be sure that you have created hardpoints for your ship and located them accordingly.
Hp/Fixed/HpPilot
Hp/Fixed/HpEngine01 ... 0# or how many fire do you want your engine exhaust you like.
Hp/Fixed/HpThruster01 ... 0#
Hp/Fixed/HpShield01 ... 0#
Hp/Fixed/HpContrail01 ... 0# number of trails not engine trails your wing can produce.
Hp/Fixed/HpBayDoor01 and 02 can only be two and make sure that they are apart 4 to 5 units.
Hp/Fixed/HpTractorSource
Hp/Fixed/HpCM01 - countermeasure
Hp/Fixed/Mine - mine
Hp/Fixed/HpRunningLight01 .... 0# - lights that blinks on your ship
Hp/Fixed/HpDocklight01 ... 0# - lights used when docking
Hp/Fixed/HpHeadlight01.. 0# - Headlights
Hp/Fixed/HpMount - important!!! or your ship will sink... lol
Hp/Revolute/HpWeapon01 ... 0# - depends on the number of forward guns you want to install.
Hp/Revolute/HpTurret01 ... 0#
Hp/Revolute/HpTorpedo01 ... 0# -- this is where you put your cruise disrupor an torpedos.
if i forgot something plz. tell me...
then make sure that the Hp/.../... has no materials and they are not first group.
if you have done all this.....
rotate all your ship including the hardpoints so that the ship will be upside down.
save your work
and export it into fl.
now for mats. look for the link about making ships from scratch.
for the inis
you need to edit/append
shiparch.ini - ship archetecture
misc_equip.ini - powerplant
engine_equip.ini - engine
goods.ini - making your ship buyable
marketships.ini - this is where your going to sell your ship....
hope this helps
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