FreeSpace: textures, engines...
I've tried to convert some FreeSpace: The Great War ships to Freelancer, but I am now frozen in two problems:
1. the game (or Milkshape) most possibly can't read the TGA textures; I will appreciate if you'll help me to find out which converter I should use, now I have ACDSee, and if I do anything, it can't read; worse is with Ursa bomber which has texture divided to 2 separate files, here I have no clue how to "clothe" it
2. I can't have more than 2 engines; to be sure, I mean 2 engine hardpoints, the game simply ignores Hp/Fixed/HpEngine03 and more triangle groups; no problem for Valkyrie, there is one enough or also Apollo and Medusa with two, but Hercules has 4 and Ursa even 6 engines; by the way I'm not sure how they made i.e.Wolfhound with 3 engines...
thanks forwardly for help; alien nerds wait for the new blood which already wiped them twice out
Rheinland über alles!
1. the game (or Milkshape) most possibly can't read the TGA textures; I will appreciate if you'll help me to find out which converter I should use, now I have ACDSee, and if I do anything, it can't read; worse is with Ursa bomber which has texture divided to 2 separate files, here I have no clue how to "clothe" it
2. I can't have more than 2 engines; to be sure, I mean 2 engine hardpoints, the game simply ignores Hp/Fixed/HpEngine03 and more triangle groups; no problem for Valkyrie, there is one enough or also Apollo and Medusa with two, but Hercules has 4 and Ursa even 6 engines; by the way I'm not sure how they made i.e.Wolfhound with 3 engines...
thanks forwardly for help; alien nerds wait for the new blood which already wiped them twice out
Rheinland über alles!