Sun Sep 07, 2003 7:06 am by Krazy Scout-Lord Of Hats
I know now..will post:
In SHIPARCH.ini add this:
<pre><font size=1 face=Courier> [Ship
ids_name = 237040
ids_info = 66580
nickname = no_gunboat02
LODranges = 0, 300, 500, 5000
type = FREIGHTER
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
cockpit = cockpits\bretonia\b_gunboat.ini
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
hold_size = 120
hit_pts = 20000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 98221336.000000, 98221336.000000, 98221336.000000
rotation_inertia = 98221336.000000, 98221336.000000, 98221336.000000
nudge_force = 1500.000000
strafe_force = 200
strafe_power_usage = 2
max_bank_angle = 10
camera_offset = 15, 100
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01 </font></pre>
In Goods.ini add this:
<pre><font size=1 face=Courier> [Good
nickname = ngun_hull
category = shiphull
ship = no_gunboat02
price = 55000
ids_name = 12017
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db
[Good
nickname = ngun_package
category = ship
hull = ngun_hull
addon = armorscale99
addon = ge_ng_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = nomad_turret01_mark01, Hp_1_01
addon = nomad_turret01_mark01, Hp_1_02
addon = nomad_turret01_mark01, Hp_1_03
addon = nomad_turret01_mark01, Hp_1_04
addon = nomad_turret01_mark01, Hp_1_05
addon = nomad_turret01_mark01, Hp_1_06
addon = nomad_turret01_mark01, Hp_1_07 </font></pre>
and in market_ships.ini find " base = Li01_01_base " and change
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1 <====this
to
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1 <===this
now add: marketgood = ngun_package, 1, -1, 1, 1, 0, 1, 1 to the bottom of Li01 section and Voila! a nomad gunship with turrets for sale at Manhattan
Edited by - KrAzY ScOuT on 07-09-2003 08:11:59