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Custom bases from scratch (new model, loadout)

Here you find the different tutorials on editing and MODing Freelancer

Post Tue Sep 09, 2003 11:46 am

tezz, upload the two files (cmp, mat) to a server, or send me them via E-Mail. so I can replace my files with yours, and try if this works...


Edited by - skyshooter on 09-09-2003 19:22:14

Post Wed Sep 10, 2003 11:46 pm

Post Thu Sep 11, 2003 10:01 am

hahaha, I just tried it, and it's all correct. It isn't invisible!
it's only extremely tiny. It's a MiniCube with a diameter of 10 cm

you have to scale the modell to about 5000 %
(hint: milkshape -> tools -> Scale all)

Post Fri Sep 12, 2003 12:50 am



Thank you, and goodnight!

Edited by - Tezz on 12-09-2003 02:12:06

Post Tue Nov 22, 2005 12:07 am

So I have a model of a capital ship. I want to turn this into a base. The model works as a ship entry. Can someone give me a step by step list of what to modify to make it work in game. Maybe it's just cause it is late here, but I did not really understand this forum.

Post Mon Nov 28, 2005 3:34 pm

in replie to the very first post... yes, it HAS hapend... play the current version of Asylum51, goto either kepler or galileo(forgot which on) and trafel ONE tradelane towards kusary space... youll encounter one HELLUVA big base, custom build from scrap parts form X2...

as a matter of fact... the Ku, Li, Rh and Br battleship bases have been rebuild to, and they ALSO work like a dream... mostly

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