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New Race for Freelancer

Here you find the different tutorials on editing and MODing Freelancer

Post Mon Jun 16, 2003 8:30 am

New Race for Freelancer

How do I go about adding a new race to Freelancer I would really like to know so that I can really start modding properly! I would also really like to whether or not there is a graphical editor around that does not make you enter all the x, y, and z co-ordinates!

Post Wed Jun 18, 2003 2:37 am

As of now I do not think it is possible to add new factions, i may be wrong but i am 75% sure.

-ICE-

Post Wed Jun 18, 2003 7:02 am

It would be possible, but cumbersome (until I can get the editor finished ). Basically, look at the InitialWorld.ini... You will need to add a section for the faction, then edit a dll to put in the Name, ShortName and Infocard for the race, and you will need a nickname, and manually add in a rep line for eveyother race, *plus* put a rep line in for every other Faction... I don't know what happens if you miss one, but it may not be pretty. After that, you can use the nickname as you would for any other faction.

** PLEASE NOTE **
This is theoretical. It has *NOT* been tested. Try it if you like, and let us know how you go.

Post Wed Jun 18, 2003 5:19 pm

I wonder if the starter of this thread, stenorman2001, was refering to a faction when he said "race", or to a speed conquest

But the following posts are about factions, so my post is on-topic

It is possible to add a new faction. I was wondering how to make The Order show up in your rep screen, and I found a post by Grey Wolf , describing how he changed fc_or_grp into fc_ord_grp. (I can't find it thru the Search function, otherwise I would have posted a link).

As I just got the Order patrolling in their Anubises, I didn't want to change every reference to fc_or_grp, so I decided to create a new faction, co_or_grp, also called The Order, which would be very very close friends with the original Order, so that your rep with the original Order would be parallel to your rep with this new Order. And, huray!, it works!

This alternate Order doesn't do anything except showing up on my rep screen (o, you have to meet a faction before they show up, so I gave the bartender of my Order base the affiliation co_or_grp instead of fc_or_grp). But nevertheless it is a new faction, and of course I could also give them bases, and make them show up in encounters.

I don't want to write an elaboratre tutorial, but you have to alter at least the following files; study them and copy-and-paste existing sections to make a new faction. And, to each existing section, you have to enter a reference to your new faction! That's why I do'nt recommend to do this in the FLMM script.xml, but rather include altered copies of these files to your mod, but ofcourse that's up to you. Btw, the slightest typo will result in a desktop crash.

..\DATA\initialworld.ini
This initializes the factions, gives them an ids_name and ids_info, and sets how they relate to other factions.

..\DATA\MISSIONS\Empathy.ini
This files arranges how your rep with a faction changes when you deal with their friends and foes.

If you want to have your new faction flying around, you;ll have to create a new section in ..\DATA\MISSIONS\faction_prop.ini (and, if you want to fly them new NPC ships, a new section for each new NPC ship in ..\DATA\MISSIONS\npcships.ini)

You might also want to add your new faction to:
..\DATA\RANDOM MISSIONS\vignette_parms.ini
..\DATA\RANDOM MISSIONS\rmlootinfo.ini
..\DATA\RANDOM MISSIONS\killablesolars.ini
..\DATA\EQUIPMENT\commodies_per_faction.ini

If you are making a mod for MP then you need to alter \EXE\mpnewcharacter.fl

I am building my mod over OpenSP by Xerx, so I also had to alter..\DATA\MISSIONS\M13\m13.ini instead.

I'm not sure about ..\DATA\AUDIO\voices_base_male.ini and voices_base_female.ini; Grey Wolf mentions them I(but he was changing am existing faction's name, not adding a new faction. I haven't done anything with these files, and my new faction bartender does talk, so I guess these files are not relevant.

And of course you need some new ids_names and ids_infos.

I might have forgotten some files, so just use this post as a basic indication where to look, and make sure there aren't any references to non-extisting passages in files I forgot to mention.



"We are a way of the Cosmos to know itself"

-- Carl Sagan



Edited by - hans olo on 18-06-2003 18:24:16

Post Wed Jun 25, 2003 12:12 pm

Dudes!!

I really think that the original poster actually wanted to know if it would be possible to add another racetrack (for speedcontests) to Freelancer, rather then another faction.

I would like to know as well, as I thoroughly enjoyed the Hovis race! Anyway adding custom factions to Freelancer is a very interesting idea too, so please don't stop discussing it on my account!



Kinkels Rule!

Post Fri Jun 27, 2003 11:27 pm

Adding another race (like Hovis) would be fun, especially if set up right. Let's say you pay $2,000 to enter the race and you win $4,000 or more if you win it. That would make it a whole lot more enjoyable, I know a lot of people are ready to put their foot through the monitor by the time they beat Hovis. If you can't beat Hovis the game won't continue, plus you have to sit through a very long cut-scene.I think the stakes are just too high for a lot of people to enjoy themselves.

Post Sun Sep 07, 2003 12:02 pm

For a real laugh add in Trent make him two robot hands and a robot head (!)

I want some Taqitos-Simpsons old man

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