*** TUTORIAL *** Creating large mineable asteroid fields
This small tutorial is designed to replace those fields of tiny asteroids with large mineable ones.
1. Open DATA/SOLAR/asteroidarch.ini and add the following text at the bottom:
[DynamicAsteroid
nickname = DAsteroid_big1
DA_archetype = solar\asteroids\models\ast_mineable_90.3db
material_library = solar\ast_mineable.mat
explosion_arch = dast_asteroid_explosion
2. Now go to DATA/SOLAR/ASTEROIDS and find the .ini file for the asteroid field you want to change.
Look for the header [DynamicAsteroids and change the field:
asteroid = (WHATEVER IT SAYS)
to
asteroid = DAsteroid_big1
Also in this file comment out the entire section under [Cube, including the header, e.g.
;[Cube
;asteroid = mineable1_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
;asteroid = mineable1_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
;asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
;asteroid = mineable1_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
;asteroid = mineable1_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70
To increase the density of the asteroids mess around with the settings in this file under [DynamicAsteroids
count = 30 <--------The number of asteroids appearing in the defined zone at one time.
placement_radius = 650.000000 <-------The radius around your ship that the asteroids will appear at.
placement_offset = 150.000000 <-------The distance between asteroids
max_velocity = 5.000000 <-------Fairly obvious, the max speed of the asteroids
max_angular_velocity = 1.000000 <-------The max amount each asteroid will spin
1. Open DATA/SOLAR/asteroidarch.ini and add the following text at the bottom:
[DynamicAsteroid
nickname = DAsteroid_big1
DA_archetype = solar\asteroids\models\ast_mineable_90.3db
material_library = solar\ast_mineable.mat
explosion_arch = dast_asteroid_explosion
2. Now go to DATA/SOLAR/ASTEROIDS and find the .ini file for the asteroid field you want to change.
Look for the header [DynamicAsteroids and change the field:
asteroid = (WHATEVER IT SAYS)
to
asteroid = DAsteroid_big1
Also in this file comment out the entire section under [Cube, including the header, e.g.
;[Cube
;asteroid = mineable1_asteroid90, 0.600000, 0.200000, -0.200000, 35, 10, 20
;asteroid = mineable1_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
;asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
;asteroid = mineable1_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
;asteroid = mineable1_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70
To increase the density of the asteroids mess around with the settings in this file under [DynamicAsteroids
count = 30 <--------The number of asteroids appearing in the defined zone at one time.
placement_radius = 650.000000 <-------The radius around your ship that the asteroids will appear at.
placement_offset = 150.000000 <-------The distance between asteroids
max_velocity = 5.000000 <-------Fairly obvious, the max speed of the asteroids
max_angular_velocity = 1.000000 <-------The max amount each asteroid will spin