I have not much time now to elaborate, but you need at least:
*
FLModManager
Your mod will be a sub-folder tree inside FLModManger's mod folder tree; this sub-directory tree will have the same structure as the original FL folders and files.
*
BiniQDU v1.1
This will enable you to uncompress the ini-files. You don't need to recompress them again.
* After a little while, you'll want to add new names and infocards to the game; you'll need Resource Hacker, whcih is freeware (do a Google search), and the
FLEd-ids . This program allows you to look up existing names and infocards, and should also allow you to edit them (which, for some reason, doesn't work on my comp, but it's nevertheless quite useful).
Also make sure to read these:
(How-to) Creating a new system, updated 17.03
Tutorial: System Building from scratch
Btw, it is not at as easy as it should be, to search-and-find for something on this forum. I guess it has grown beyond any expectation of the guys who set it up, and it would be a full-time job for several people to moderate it adequately. But there is still a lot to be found on it, so use the
search function.
Also, study existing mods to see how they are done.
*** EDIT ****
I just noticed you asked specifically for "ship/station stats"; look in the following files:
..\DATA\SHIPS\Shiparch.ini = ships stats
..\DATA\EQUIPMENT\Goods.ini = the ship packages players can buy
..\DATA\EQUIPMENT\market_ships.ini = the ships each base sells
..\DATA\SHIPS\loadouts.ini and
..\DATA\SHIPS\loadouts_special.ini = ships loadouts
..\DATA\SOLAR\solararch.ini bases (and also docking rings, jump gates etc.) loadouts
..\DATA\UNIVERSE\Universe.ini bases and systems are initialized here
..\DATA\MISSIONS\Mbases.ini don't bother with this until you have advanced a bit; this file puts people at bases (bars, shipdealers etc.)
In each system folder, you'll find the bases layed out in files and subfolders; check these out also.
I guess there's a lot a forget to mention right now, but these are som basic files. Damned, I wonder if it wouldn't indeed be better (and shorter) to write a whole beginner's tutorial...
O, you should also check out the
FLSDK web site.
"We are a way of the Cosmos to know itself"
-- Carl Sagan
Edited by - hans olo on 14-06-2003 12:55:06
Edited by - hans olo on 14-06-2003 13:32:08