Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

need help with weapons modifications

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Jun 11, 2003 7:02 am

need help with weapons modifications

I have been trying to change the characteristics of several weapons I have modified to do more damage and need some help. Looking through the various tutorials has been a great help, however if I change the Hull damage to a greater amount the shield damage retains the old value. There have been plenty of examples of changing weapons into beams etc., but I cant find anything on changing conventional weapons.

For an example - trying to change the Dragoon type II to do (approx) double the damage:

[Munition
nickname=gd_im_gun01_mark02_ammo
hp_type=hp_gun
requires_ammo=false
hit_pts=2
hull_damage=220.8
energy_damage=0
weapon_type=W_Tachyon01
one_shot_sound=fire_tachyon2
munition_hit_effect=ci_tachyon_02_impact
const_effect=ci_tachyon_02_proj
lifetime=1
force_gun_ori=false
mass=1
volume=0.0001

[Gun
nickname=gd_im_gun01_mark02
ids_name=263191
ids_info=264191
DA_archetype=equipment\models\weapons\li_laser_beam.cmp
material_library=equipment\models\li_equip.mat
HP_child=HPConnect
hit_pts=1026
explosion_resistance=1
debris_type=debris_normal
parent_impulse=20
child_impulse=80
volume=0
mass=10
hp_gun_type=hp_gun_special_4
damage_per_fire=0
power_usage=18.96
refire_delay=0.25
muzzle_velocity=700
use_animation=Sc_fire
toughness=2.5
flash_particle_name=ci_tachyon_02_flash
flash_radius=15
light_anim=l_gun01_flash
projectile_archetype=gd_im_gun01_mark02_ammo
separation_explosion=sever_debris
auto_turret=false
turn_rate=90
lootable=true
LODranges=0, 20, 60, 100

This weapon is available in wrecks etc., and is good as it is - however, I would like to add more punch.

Can anyone tell me what I am doing wrong?

Harrier.

Retreat[![! ---- I'm too badly messed up now[![!

Post Wed Jun 11, 2003 10:44 am

Everythin loooks fine...all you have to so normally is change "hull_damage = " and "energy_damage = " to a higher number.

Make sure you've removed the ".txt" extension from the end of the uncompressed file so it reads "weapon_equip.ini", not "weapon_equip.ini.txt".

Post Wed Jun 11, 2003 2:42 pm

Accushot,

Did all that. Changed the energy= value to 111.4 (50%), saved the file as .ini and restored the read only attributes to the file. however when I re-tried the game the damage= value was correct but (shield) energy= value was 200! Yet if you look at the value for the Dragoon type III (and most of the other weapons with the exception of shield damage type weapons - which have 2 values) the value is set to "0" - Dragoon type III hull damage 210 shield damage 105 (50%). So I tried using 0.5 and shield damage was set to 89 - I don't understand why????? Left as it was it dissolves shields in a very unsporting manner!

BTW I am not using the Dragoon as my weapon I am trying to change a weapon not every bandit carries - e.g. the Outcasts, otherwise they will do as much damage to me as I am trying to do to them - however I like the tachyon type weapons because of their range and damage (to most shield types) and plan to fit a group of them to my fighter. Also the weapon I am trying to change is not available everywhere, but boy do they hurt the bad guys!

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Thu Jun 12, 2003 3:01 am

When the shield damage is set to 0, the game reads it as half the hull damage, the shield damage (when changed) is multiplied by a number (usually somewhere around 1.5 -> 2.0)

Return to Freelancer Editing Tutorial Forum