Need help with corrections
I created the following ini code to form the basis of a system. When I tried to log in and check the lighting effects were fine FL crashes before the main menu screen. I assume I have done something wrong here. I'll post the codes below.
EQ05.ini
----------
[systemInfo
space_color = 0, 0, 0
local_faction = li_p_grp
[archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
[EncounterParameters
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
[Nebula
[Asteroids
[Music
space = music_ku_space
danger = music_ku_danger
battle = music_ku_battle
[Ambient
color = 41, 25, 197
[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp
[Object
nickname = eq05_Sun
ids_name = 60201
POs = 0, 0, 0
ambient_color = 153, 197, 246
archetype = sun_2000
star = med_blue_sun
atmosphere_range = 9000
burn_color = 195,199,237
visit = 0
ids_info = 66162
[zone
nickname = Zone_eq05_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
[LightSource
nickname = eq05_system_light
POs = 0,0,0
color = 153, 197, 246
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object
nickname = eq05_to_Li01
ids_name = 458755
POs = 0,0,-50000
rotate = 0,-135,0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = eq05,eq05_to_li01,gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
-----
This is the entry I placed in the universe.ini file.
[system
nickname = EQ05
file = systems\EQ05\EQ05.ini
POs = 5, 5
visist = 128
strid_name = 196657
ids_info = 66115
NavMapScale = 3
-----
And this is the edit I made to the li01 ini file just for testing purposes so the gate is easily accessible.
[Object
nickname = li01_to_eq05
ids_name = 458754
POs = -45267,0,-32810
rotate = 0,-135,0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_br05
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = eq05,eq05_to_li01,gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
-----
Would love to know where I have gone wrong here.
Thomas 'Strider' Callaghan
Captain: ENS Illustrious
EQ05.ini
----------
[systemInfo
space_color = 0, 0, 0
local_faction = li_p_grp
[archetype
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
[EncounterParameters
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
[Nebula
[Asteroids
[Music
space = music_ku_space
danger = music_ku_danger
battle = music_ku_battle
[Ambient
color = 41, 25, 197
[Background
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp
[Object
nickname = eq05_Sun
ids_name = 60201
POs = 0, 0, 0
ambient_color = 153, 197, 246
archetype = sun_2000
star = med_blue_sun
atmosphere_range = 9000
burn_color = 195,199,237
visit = 0
ids_info = 66162
[zone
nickname = Zone_eq05_sun_death
POs = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000
sort = 99.500000
density = 0
relief_time = 0
[LightSource
nickname = eq05_system_light
POs = 0,0,0
color = 153, 197, 246
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object
nickname = eq05_to_Li01
ids_name = 458755
POs = 0,0,-50000
rotate = 0,-135,0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_li01
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = eq05,eq05_to_li01,gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
-----
This is the entry I placed in the universe.ini file.
[system
nickname = EQ05
file = systems\EQ05\EQ05.ini
POs = 5, 5
visist = 128
strid_name = 196657
ids_info = 66115
NavMapScale = 3
-----
And this is the edit I made to the li01 ini file just for testing purposes so the gate is easily accessible.
[Object
nickname = li01_to_eq05
ids_name = 458754
POs = -45267,0,-32810
rotate = 0,-135,0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_br05
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = eq05,eq05_to_li01,gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
-----
Would love to know where I have gone wrong here.
Thomas 'Strider' Callaghan
Captain: ENS Illustrious