catscratcher a little bit of info first i just signed up with this forum so i am new here. but i would like to offer a correction if i may so that you know flash radius is refering to the actual flash the weapon gives off the other thing is radius = 100 in the explosion end of a missle set it to a 100 and you will hit things that are not ment to be hit .. example as follows
[Explosion
nickname = missile03_mark02_explosion
effect = missile03_mark02_explosion (wanna spice this up too change it to any other existing effect like br_empmissile_impact)
lifetime = 0.000000, 0.000000
process = disappear <---- (remove this and the missle wont go away till it hits something)
strength = 100
radius = 16 <-- (but if you change this to ooh say 2000 then it would make a big dent)
hull_damage = 31.600000 <-- obvious
energy_damage = 1264 <-- obvious
impulse = 0
if you found this helpful then kewl if not sorry ...
i tinkered with the settings till i got them to do something better then they did
thats the way we learn eh ? (keep it real keep it klean) <its spelled wrong i know>
[Explosion
nickname = missile03_mark02_explosion
effect = missile03_mark02_explosion (wanna spice this up too change it to any other existing effect like br_empmissile_impact)
lifetime = 0.000000, 0.000000
process = disappear <---- (remove this and the missle wont go away till it hits something)
strength = 100
radius = 16 <-- (but if you change this to ooh say 2000 then it would make a big dent)
hull_damage = 31.600000 <-- obvious
energy_damage = 1264 <-- obvious
impulse = 0
if you found this helpful then kewl if not sorry ...
i tinkered with the settings till i got them to do something better then they did
thats the way we learn eh ? (keep it real keep it klean) <its spelled wrong i know>