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*** Tutorial *** Creating New Weapons
Here you find the different tutorials on editing and MODing Freelancer
52 posts
• Page 2 of 4 • 1, 2, 3, 4
ok, i made a mistake in my previous post
when i put 263211 into the ini referer, with 1,1,8 as my input values it came back with 524289, in your original post u said that this represented 101, so i presume that 102 is represented by 524290, i presume this cos your tut. added 1 to its ids_name "Now click the button below the DLL #. There should be a number shown below the button now. Note that down. It's 458752, Ok this points to darkangel not our new example. It's the first entry remember ?
Your weapon's ids_name number is 458753 and the ids_info number is 458853"
so i came to the conclusion that my numbers were as followed: -
ids_name 524290
ids_info 524390
i subsequantly tried this and FL crashed after the FL screen, i deleted my autosave and still nothing.
any suggestions??
You call that a ship, THIS is a ship[![![!
when i put 263211 into the ini referer, with 1,1,8 as my input values it came back with 524289, in your original post u said that this represented 101, so i presume that 102 is represented by 524290, i presume this cos your tut. added 1 to its ids_name "Now click the button below the DLL #. There should be a number shown below the button now. Note that down. It's 458752, Ok this points to darkangel not our new example. It's the first entry remember ?
Your weapon's ids_name number is 458753 and the ids_info number is 458853"
so i came to the conclusion that my numbers were as followed: -
ids_name 524290
ids_info 524390
i subsequantly tried this and FL crashed after the FL screen, i deleted my autosave and still nothing.
any suggestions??
You call that a ship, THIS is a ship[![![!
ok, this is a big ask for you, so i'll understand if yer unwilling to do this
seeing as u know what to do, and i presume u have some working weps of yer own, how about....
copying the part of the ini file that relates to the new ids_name / ids_info into the thread, i basically copied the info for the gun from the tut. thus we have the same gun, i fiddled with the power and range etc but its in essence the same. all that may be wrong is the dll, which is a pain in the *** and the numbers, as i have told u my numbers i guess u can see what im coming up with, maybe a copy and paste wouldnt go a miss.
sorry for being such a pain, but there doesnt seem to be anyone else
( but you have been great up to now, so close to the finishing post.... just a few more problems to iron out.
You call that a ship, THIS is a ship[![![!
seeing as u know what to do, and i presume u have some working weps of yer own, how about....
copying the part of the ini file that relates to the new ids_name / ids_info into the thread, i basically copied the info for the gun from the tut. thus we have the same gun, i fiddled with the power and range etc but its in essence the same. all that may be wrong is the dll, which is a pain in the *** and the numbers, as i have told u my numbers i guess u can see what im coming up with, maybe a copy and paste wouldnt go a miss.
sorry for being such a pain, but there doesnt seem to be anyone else
You call that a ship, THIS is a ship[![![!
ok, i must be retarded
i just reinstalled FL, do my DLL was #7 like yours, i get the same info as u, i followed it to the letter, again, and it crashes on startup
im at a loss now
gonna reinstall FL again now, add my mod back in so that becomes dll#7 so i'll be back to this as #8
why cant i get it to work?? anyone else have problems like this?
You call that a ship, THIS is a ship[![![!
i just reinstalled FL, do my DLL was #7 like yours, i get the same info as u, i followed it to the letter, again, and it crashes on startup
im at a loss now
gonna reinstall FL again now, add my mod back in so that becomes dll#7 so i'll be back to this as #8
why cant i get it to work?? anyone else have problems like this?
You call that a ship, THIS is a ship[![![!
MLEdele:
Did you try the example i gave above ?
Bucfan:
I believe you have to undo everything you've done to get your game working again. Start removing the dll entry in the freelancer.ini
Then remove any entries to the weapon_equip.ini and weapon_good.ini and finally market_misc.ini
If you used the method in my 5th post. Then you basically delete the entries of the new ini files you made from the freelancer. Then your game should work.
Or did you save the game manuallyt after buying a custom weapon ? If you deleted that weapon or changed any nickname in the weapon's entries, you have to delete that save file too.
Your numbers are correct. 524290 is the name of the second weapon. 524289 is the darkangel's idsname. 524390 is the idinfo number of the seconds weapon. 524389 is the idinfo of the darkangel.
Munition 's nickname is used as the Gun 's projectile_archetype. And the Gun 's nickname is used as the Good 's equipment. So those are relevant to each other. Finally you use te Good 's nickname in the market_misc.ini under the base entries.
If you get your game working again. Try the first weapon darkangel for example. It's idsname is 524289 and idinfo 524389. Of course when you get your working, you have to download the dll template again. The dll file might have been damaged. Do not save script table and 23 table changes at the same time.
ICQ : 13691565
Edited by - Catscratcher on 28-05-2003 16:36:36
Did you try the example i gave above ?
Bucfan:
I believe you have to undo everything you've done to get your game working again. Start removing the dll entry in the freelancer.ini
Then remove any entries to the weapon_equip.ini and weapon_good.ini and finally market_misc.ini
If you used the method in my 5th post. Then you basically delete the entries of the new ini files you made from the freelancer. Then your game should work.
Or did you save the game manuallyt after buying a custom weapon ? If you deleted that weapon or changed any nickname in the weapon's entries, you have to delete that save file too.
Your numbers are correct. 524290 is the name of the second weapon. 524289 is the darkangel's idsname. 524390 is the idinfo number of the seconds weapon. 524389 is the idinfo of the darkangel.
Munition 's nickname is used as the Gun 's projectile_archetype. And the Gun 's nickname is used as the Good 's equipment. So those are relevant to each other. Finally you use te Good 's nickname in the market_misc.ini under the base entries.
If you get your game working again. Try the first weapon darkangel for example. It's idsname is 524289 and idinfo 524389. Of course when you get your working, you have to download the dll template again. The dll file might have been damaged. Do not save script table and 23 table changes at the same time.
ICQ : 13691565
Edited by - Catscratcher on 28-05-2003 16:36:36
ok, i tried using 524290 and 524390 as my original is numbers it didnt work, i save the dll every step of the way.
i havent tried using new ini's cos the problem lies with the dll
i can get my weapon to show up, with proper stats and price that i stipulated but the info that comes up with it is for another gun, wrong name and info.
i therefore assume that, by the fact that b4 i try to mess with FL.ini and the dll it works, i must be going wrong with the 2nd part of the tut.
out of interest, do u use mods? and what is your dll#?
to put me out of my misery, my msn (if u have it) is...
[email protected]
dont have icq, but have irc so if u wanna use that jus provide a room
You call that a ship, THIS is a ship[![![!
i havent tried using new ini's cos the problem lies with the dll
i can get my weapon to show up, with proper stats and price that i stipulated but the info that comes up with it is for another gun, wrong name and info.
i therefore assume that, by the fact that b4 i try to mess with FL.ini and the dll it works, i must be going wrong with the 2nd part of the tut.
out of interest, do u use mods? and what is your dll#?
to put me out of my misery, my msn (if u have it) is...
[email protected]
dont have icq, but have irc so if u wanna use that jus provide a room
You call that a ship, THIS is a ship[