here is an edited example of the zone around planet manhattan
[zone ;bracket dont show up
nickname = Zone_Li01_001_Planet_Li01_01
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE
size = 4000 ;can be bigger - 10000
comment = Manhattan
sort = 1
toughness = 1 ;referes to the level of the pilots
density = 32 ;how many ships can be present in the area(size = 4000)
repop_time = 10;spawing more ships
max_battle_size = 32 ;was 4 have put as high as 32 with no problems
pop_type = li_p_grp, base_cluster_law
relief_time = 10 ;not exactly sure on this one
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 8
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
faction_weight = fc_lr_grp, 12 ;this line gets added = liberty rogues
faction_weight = fc_ou_grp, 10 ;this line gets added = outcasts
density_restriction = 16, unlawfuls ;was = 4
encounter = area_defend, 1, 1.000000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.890000
faction = gd_bh_grp, 1.000000
encounter = area_scout, 4, 1.000000 ;this line gets added - too increase
faction = fc_lr_grp, 1.000000 ;this line gets added
faction = fc_ou_grp, 1.000000 ;this line gets added
encounter = area_armored_prisoner, 1, 0.890000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.890000
faction = co_hsp_grp, 0.260000 ;total up to 1.000000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000 ;only 12% -0.890000 = 89%
faction = co_be_grp, 0.100000 ;total up to 1.000000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 1.000000 ;100% chance will spawn
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.500000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.670000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
the bad guys start with the fc_
like fc_lr_grp = liberty rogues
fc_ou_grp =outcasts
encounters are listed at the top of the file
look at the zones to get the idea of how to add encounters
dont forget to add faction weight for each group added
Edited by - Keith on 13-05-2003 14:11:31