**Tutorial** - Add scanners and tractor beams to the invento
Add this to the end of your misc_good.ini file->
[Good
nickname = mod_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 10
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_radarjammer.3db
combinable = False
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = mod_s_scanner_02
equipment = ge_s_scanner_02
category = equipment
price = 10
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_radarjammer.3db
combinable = False
ids_name = 263751
ids_info = 264751
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = mod_s_tractor_01
equipment = ge_s_tractor_01
category = equipment
price = 10
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_powerplant.3db
combinable = False
ids_name = 263744
ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
<- misc_good.ini
now, if you want to add this to, say, Planet Manhattan (Li01_01_base), open market_misc.ini and find the section for Manhattan. It starts off like this:
[BaseGood
base = Li01_01_base
MarketGood = ...
...
add these lines at the end of the list:
MarketGood = mod_s_scanner_01, 0, -1, 10, 10, 0, 1
MarketGood = mod_s_scanner_02, 0, -1, 10, 10, 0, 1
MarketGood = mod_s_tractor_01, 0, -1, 10, 10, 0, 1
Enjoy
PS Yes, the IDs are correct!
Edited by - prplx on 31-03-2003 03:20:35
Edited by - Chips on 10/31/2004 6:56:42 AM