Mon Jun 16, 2003 12:40 pm by Gung_Ho
I have been playing around with this a bit too.
One thing I am having trouble with is the proclivity of large ships to spin like a top when they are hit with a large impact, such as a fighter ramming them or somesuch. I've been trying to figure out what parameter might reduce that. It seems like the default NPC battleship settings are fine in terms of manueverabilty, thrust, etc, but they don't work well for for recieving impacts. I note that when you ram an NPC battleship with your fighter in the game, it won't budge an inch, but if you play a modded battleship, which uses the inertia, nudge_force etc settings of the original, then it is almost impossible to fly when being hit by small fighters, due to the constant spinning. I noted that the Liberty battleship included in the FLMM package does the same thing when flown.
Any ideas on what parameter might affect this?