Ok, here's a reply:
1. The Ocean not working ONLY happens when I have OpenSP installed. It works just fine in multiplayer. Really. I'll try to figure it out, but the good news is that even if I don't... in the next Alpha, I've put a Death_zone beneath the Ocean and high in the sky (to improve game performance and prevent the AI from doing some odd things), and it works perfectly, both on players and the AI, hehe.
2. Tradelanes will stay out. Eventually, it won't feel so utterly empty, and I'll make bases closer together (I'm planning for them to be 25K apart, on average).
3. Holding down the thruster button is the price that the mod paid for nerfing Cruise.
I thought about just giving ships a higher rate of speed (with the same slow acceleration curve) and then removing Thrusters (so players would use Accelerate, Decelerate, and Reverse Thrust to change their speed, but not Thrusters), but I think I like the current solution better. I prefer the way that the current setup gives me control in battle.
4. I'm hoping that the next Alpha will feature a fixed sky in OpenSP, but we'll see. SP is not a priority, but I'll do my best.
5. When you take a mission against the Rogues, you don't see Rogue aircraft? Let me know if that's not working, I didn't test it
