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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Apr 17, 2003 12:46 am

Savako what do you mena the readme doesnt tell where? I changed it so they are now sold on California minor

Liberty

Starters / Battleship: Dagger, Humpback, Libery Battleship = Planet Pittsberg

Fighters: Dragon, Defender, Hammerhead = Planet Manhattan

Fighters: Titan, Anubis, Saber = Planet Los Angelas

TIE Fighters: Fighter, Interceptor, Defender = Battleship Yukon

Fighter & Freighter: Eagle, Valkyrie, Rhino - Battleship Missouri

Freighters - Mule, Drone, Dromedary - Planet Denver

Battleships - Bretonia, Kusari, Rheinland - California Minor

Right from the readme file

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 17, 2003 12:55 am

Found what the problems was with the gates. I will need to do a player wipe when I release BETA 3 cause alot has changed.

All gates work now.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 17, 2003 12:57 am

Reynen-
You may have already fixed this, but it seems that when I fire sunslayer torpedos from my sabre while travelling at like 200m/s the torpedos are not adding there speed of 100m/s to my current velocity but instead slowing down to 100m/s subsequently destroying my ship (fire 4 at a time)
Has this been fixed in 2.0? I haven't tried it again because in combat I've decided that its better to stop and fire than run head into your own torpedos..

Post Thu Apr 17, 2003 2:03 am

Yes I know about that. I did it on purpose to keep vlk bombers from trusting up to 400 and then release torpedos that go 400. I also did it so that you could get away in time. They are suppose to be slow and are able to be shot down.

I will make it so they go at least 250 so you can avoid killing yourself hehe.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 17-04-2003 03:09:02

Post Thu Apr 17, 2003 2:08 am

Has anyone seen my server yet? And What's your server, Rey? I haven't seen it when I'm on... Also.. I tried a BS in 2.0 I think and i got full torps but it only fired 2 with shift+q. Is this a problem?

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 2:10 am

I see your server bob, but i cant connect to it. It just hangs at the "Please wait blah blah..." screen.

Post Thu Apr 17, 2003 2:12 am

Regarding the BS full cargo issue. I have experienced it also. I was using the Bretonia Cruiser and I killed a lot of Rogues and tractored in various stuff but when I docked into a station to sell it it says that my cargo is full yet it shows nothing. This was in your server.

Post Thu Apr 17, 2003 2:13 am

I have the same problem too with my rhineland battleship, along with my old liberty battleship as well.

But this has happened with other battleship like mods too for me. Anyway to fix this?

Post Thu Apr 17, 2003 2:16 am

Bob:

My server is down until I complete BETA 3, i need to test stuff.

I haven't seen your server. Yes on the battleships I need to redo the torpedo points so they are all pointing forward

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Thu Apr 17, 2003 2:57 am

Thanks for the info, iMax. I guess it might be my firewall, I dunno. I'll try to fix it later. Anyone got any ideas how to fix it?

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 3:13 am

If you're using a router "Most likely you are" just open the port that freelancer uses. I don't know which one it is specificly but i think it tells you in the readme for FL.

Post Thu Apr 17, 2003 3:13 am

Thanks, I guess I see your reasoning now...it would give the vlk an unfair advantage sending 8 torpedos travelling at 400ms+...would be pretty dificult...but then again I have also flown your BS and let me tell you...those intersecting lines of fire can be extremely lethal not to mention the missle/torp capabilities....hats off again man..great mod...keep up the good work

Post Thu Apr 17, 2003 3:19 am

Yep, iMax, I am using a router, but I dunno how to open the ports :-(
I had a friend set it up for me cause it was all complicated since it's a router that also does wireless. I'll look into it later. I can join games, but not host i guess. It didn't even say anyone had tried to join.

P/-/3@R D@ D@\/\/G F00lZ

Proud host of Reynen's Client/Server mod[! Allways hosting the lates version on:
Reynen's Mod <version>

Post Thu Apr 17, 2003 3:21 am

Port mapping for routers is complicated, since each router takes different methods to do so.

If you had a cisco 678 router i could easily help you out "since i have that model" But chances are, most likely you dont . So i can't really help you with that,

Post Thu Apr 17, 2003 3:53 am

One other thing, will the mission values be higher in the next release...I don't know about anyone else but I think 4-5000 credits is a bit cheap for taking out a large station and clean-up...Will there be higher difficulty missions also? The ones i'm finding in 2.0 (Liberty) are all btwn 3-8000...
Curious...

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