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Adding a single ship to an Existing Mod

Here you can get help with applying those different MODifications for Freelancer

Post Thu Dec 21, 2006 6:15 pm

Adding a single ship to an Existing Mod

I've play a lot of different MODs only to find that each hassomething I like. Some ships in one MOD look awesome ans I'd like to try to move all of that ship's info, without changing the design or specs, into another MOD.

If I can do this, what are the file locations that I need to ass or edit just for that one ship?

I know the info has to go into: shiparch.ini, loadout.ini, Market_ships.ini, and several folders.

If y'all could give an example for any ship, to include every file and folder that needs attention. I will appreciate your time, efforts and advice.

Best Regards,
Springfield, VA, USA

Post Thu Dec 21, 2006 7:20 pm

check the data files under ship and look for spcific ship names or a custom folder then either move those fles into your mod or copy them

Post Fri Dec 22, 2006 12:46 am

ask the creator of the ship and the creator of the mod if you are allowed to do this

Post Fri Dec 22, 2006 7:21 am

Also, if you get "permission" to use a certain ship in your mod....
There is at least one thing you have to consider.

1. If it is to be "hard-coded" into your mod, you have to make sure there are no conflicts with existing ids numbers or it will cause problems if you are running a server. (the ever hideous server crash will most likely happen with conflicts and ruin everybodys' day)

Post Fri Dec 22, 2006 3:22 pm

Ya, when coding it into your mod, you will need to learn how to create a XML sxript so FLMM will generate the IDSName and info aspots, or use a tool such as FLIDS to create your own DLL entries to use for your ship.

Edited by - fadius on 12/22/2006 3:22:25 PM

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