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WTS-world-homeworld ships and systems

Here you can get help with applying those different MODifications for Freelancer

Post Mon Sep 29, 2003 11:22 am

WTS-world-homeworld ships and systems

I downloaded the homeworld ships mod but whenever i try to activate it it says: "This was only a test run, so no files were changed (apart from being decompressed). Look in the log for more details." And it doesn't activate the mod. HELP!!!!!

When you've gotta go, you've gotta go

Post Wed Oct 08, 2003 5:56 pm

restart a game again.. new game... duh

sorry been harsh but you need to restart it to activate it. don't install it alright not "slam wam " in the directory

i would suggest this:
install it in a temp directory
check how the temp directory is been build up
check how the orginal game is been installed
draw conclusions
manually relocated files to normal locations of the game
if you don't find it please write back...

Post Thu Oct 09, 2003 2:30 pm

Hi folks,

just download again FLMM there is a new V.1.2.1 Beta 5 out. Mod works only correct with V.1.2.1 Beta 4 and above!!!!!!!

i´ll be back soon

Post Thu Oct 09, 2003 5:44 pm

ok buddys,

i activate the download for ya, if you´re able to host it somewhere do it cause looks for a problem on Lancersreactor. Look at my homepage www.crabtreewts.de/freelancer/freelancer.htm under "How to" and then the alternative link

plz plz try to host it somewhere, updates will follow soon or give it to yours buddys by mail

Regards
Crabtree

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