Sure some things are similar Pinger, there IS only so much you can do server-side. BTW, should have mentioned all the anti-cheat stuff Lello's mod has (changes similar to Lancerguard and some other things) are already in the Boston server and by default are in the SuperMod.
Differences in the SuperMod:
- CSV & Armored Transport cargo amounts (already mentioned).
- No aggressiveness changes.
- No Liberty Battleship formations (yet). No Nomad Torpedo Boats, no Order ships.
- No Battleship formations fighting each other.
- No Nomad cruise disrupters.
- No Nomad Battleships drops but Nomad Fighters still drop guns.
- No Nomad Fighter bot and bat drops nor do they bot and bat.
- No changes to NPC ship loadouts in the Sigma systems.
- Larger NPC ships (Armored Transports, Transports, Trains, Gunboats, Cruisers/Destroyers, Battleships) have plus 14x higher (armor_scale_17) hull strengths. No notion of Lello's hull increases in what capital ships.
- All station guns, weapon platforms, stationary dockable ships, trade lanes, larger NPC ships cause up to 10x more weapon damage but no refire rate change. (player obtainable weapons are unchanged) No notion of Lello's damage increase. Also allowances made for Liberty systems, for newbies.
- No player ship capabilities are effected (except starting character, see below). This includes no extra weapons (like Paralyzer launchers), extra shields (like Adv. Champion level 10 gravitron shields), etc. beyond what the original FL provided. Hence PvP is pretty unchanged.
- A graduated increase in accuracy of the pilot above easy level. (note this is across the board and applies to EVERY NPC weapon that has a pilot level associated with it)
- No NPC faction pilot level changes.
- Reduced random NPC's in all systems by half. Even with the extra Battleship formation encounters, server load is significantly reduced.
- Minor non-Nomad Battleship and Cruiser/Destroyer commodity drops.
- No NPC faction ships where they are NOT normally found in the original FL. For example Lello's mod has Nomads in Sigma 17, Nomads normally populate outside the Beta and Alpha unknown jump holes and the top & bottom unknown systems.
- No mission changes (yet) except for all NPC's on Omega 41 and the Omicrons having a rough level increase in weapons, shields, etc. (this applies to random, patrolling and mission NPC's in these systems)
- Only starting character change is bot and bat increase from 3 &3 to 10 & 10 respectively, starting cash unchanged from original FL.
- Original FL Nomad Fighter only wave in the unknown systems is still in place.
- No wreck drop changes.
I think there is enough of a difference with what is done in Lello's mod and Boston's SuperMod that most players wouldn't confuse the two. So I suggest you check out again the details of both.
No disrespect meant to Lello's mod. I have played it quite a bit on Lansdale Galactica (a great server!) and it is an NPC revenge.
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My vision for the SuperMod was to make the original FL harder and not always compensate with more goodies like cash, non-original equipment, commodities, etc. yet keep it as close to the original FL in all but difficulty. I think we achieved that.
EDIT: Opps, TLR forums have no underline BBcode.
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Earendil
SysAdmin of Boston Freelancer server
See
server rules and
server news for more info.
Edited by - Earendil on 7/12/2004 1:56:30 PM