Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

OpenSP1.1

The place to ask for technical help with running the demo or the full game...

Post Fri Sep 02, 2005 10:09 am

OpenSP1.1

Hey I just wanna know, how do u get it to workin? I have already downloaded it and all that, but FLMM doesn't recognize it and i dunno how to activate it manually.

(I look at a comp screen and i'm like ?HUH?)
TY
Edit- Does any1 care?

Edited by - Big_H on 9/2/2005 8:42:09 PM

Post Sat Sep 03, 2005 4:40 am

After downloading it, double click on the file and it should install itself in FLMM. then open FLMm and click on it to activate the mod. There is an OpenSpv1 included with FLMM as well.

Post Sat Sep 03, 2005 6:57 pm

not to make you look bad, but the open sp that comes with FLMM only works for the first mission, after that it goes on to the second mission

The Humpback- A Flying Brick

Post Sat Sep 03, 2005 7:39 pm

Not true. I am running the Arcadia mod, the dark trent mod and the OpenSPv1 mod and there is no story line, yet my level is 26 currently. This is in the most current FLMM. Don't know if others have had a problem with it, but its the one I always use to try mods out.

Post Sat Sep 03, 2005 11:32 pm

hmm odd, i must of got a different version or something, its titled "No Story Mod" i deleted it after i got sveral different open sp mods

The Humpback- A Flying Brick

Post Sun Sep 04, 2005 4:12 am

The No Story one is differnt. and your right IT is bad. But Open SPv1 will get the job done and is usually workable with differnt mods.

Return to Freelancer Technical Issues