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freelancer rebalence mod

The place to ask for technical help with running the demo or the full game...

Post Wed Jun 11, 2003 3:40 pm

freelancer rebalence mod

i tried using it with flmm 1.1 however i t couldent replace centurion. somthign or other

HELP

Post Wed Jun 11, 2003 6:09 pm

When you downloaed the Rebelaliance mod there is probably READ ONLY on the folder. Go to the downloaded file and removed the bow in the folder and try theFLIMM again.

Post Wed Jun 11, 2003 7:12 pm

Alternatively, read the myriad postings already on this forum that explain exactly how to solve your problem.

No. Not a flame. Just some neighbourly advice.

Are you sure it isn't Rebalance 1.4b.?

Post Thu Jun 12, 2003 12:03 am

thats a good idea!!, sry i dident see it, but i dident think to serch, more importently i never saw a serch bar cuss i dident look.

Post Thu Jun 12, 2003 12:01 pm

No worries matey. Here to assist in any way possible.

Post Fri Jun 13, 2003 5:51 am

I am having exact same prob
I downloaded rebalance 1.4 and changed extension to .flmod
then i tried installing with FLMM 1.1
But it said no access to Centurion.cmp , i tried making the original centurion.cmp NOT "read-only".
But that didnt work...
Some1 pls help me, i wanna install using FLMM 1.1
thx in advance

Post Fri Jun 13, 2003 1:05 pm

Don't change the mod extension.

1.Create a new directory in the flmm\mods directory called something inteligent like "rebalance 1.4",
2. Extract all the files to this directory.
REPEAT

3. Try and activate the mod.
4. When falls over, uncheck the RO attribute on that file (in the mod directory, not the game (destination) directory).

UNTIL mod=activated.

It will fall over several times, but on a different file.

Post Sat Jun 14, 2003 1:10 pm

I had somone answer this problem and some others in a thread on the Editing/Mods Board. Check it out.

http://www.lancersreactor.com/t/forum/t ... c_id=18738

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