Black Screen/Lockups w/ 512 Meg RAM, but runs fine with 256
I've had Freelancer for a while, and it was running fine on my system. Last Friday I upgraded my system from 256 Megs of PC2700 to 512 Megs. Everything is working great...except Freelancer.
At first I thought maybe the new memory was bad. But after exhaustive testing w/ a variety of memory test programs and running a gamut of other software and games on the system, I can safely say that the memory is ROCK SOLID.
I've tried all the suggestions like updating or downgrading video drivers, defragging, trying lower graphics options and so forth and so on. I've seen just about every kind of badness that Freelancer can exhibit (Black Screen on launch, random freezes after getting started, crashes, etc), as I tweaked the version of the video drivers I was using. The most stable setting I've stumbled upon is running with the original video drivers, which lets me at least launch the game, but it freezes randomly within the first 30 seconds after launching into space.
Here's what I've found in debugging under the 512 Meg settings:
Newest video driver (Detonator or the Leadtek version): Black screen hang after starting game. Need to reboot system to recover.
Previous date video driver (Detonator): Seems to hang on resolution switching. Can't seem to run this driver properly on my card.
Previous date video driver (Leadtek): Hangs on Freelancer (w/ planets, stars) startup screen. Sounds starts, but mouse and keyboard are locked up. Same behavior happens w/ original driver if I try to start the game at 1280x960 video mode.
Original video driver (Leadtek): Able to start game, random lockup soon after launching into space.
If I drop back to 256 megs of RAM (using either memory stick) it runs fine! The problem is, I don't want to drop back to 256 megs as I have need of that extra memory for some scanning and graphics work I'm doing. After looking thru a variety of other horror stories, I've found that a lot of the people with similar configs encountering similar problems seem to also have 512 megs as well. This seems to be pointing at a driver or software bug of some kind, since all of our hardware shouldn't have the same identical bug.
FYI, here is my setup:
Athlon 1800+ XP
Soltek SL-75DRV5 Motherboard
2x Kingston 256 Meg PC2700 (KVR333X64C25/256)
Leadtek Ti4200 Video Card (w/ original drivers right now)
Turtle Beach Montego II Quadzilla (w/ the newest drivers)
ASUS 50x CD-Rom
Mitsumi CD-RW
Win98SE w/ up to date patches
DirectX 9.0a
1280x960 mode as default window size.
1024x768 as mode for Freelancer.
3d sound is off.
Edited by - Kalendraf on 22-04-2003 06:31:14
Edited by - Kalendraf on 22-04-2003 06:33:55
At first I thought maybe the new memory was bad. But after exhaustive testing w/ a variety of memory test programs and running a gamut of other software and games on the system, I can safely say that the memory is ROCK SOLID.
I've tried all the suggestions like updating or downgrading video drivers, defragging, trying lower graphics options and so forth and so on. I've seen just about every kind of badness that Freelancer can exhibit (Black Screen on launch, random freezes after getting started, crashes, etc), as I tweaked the version of the video drivers I was using. The most stable setting I've stumbled upon is running with the original video drivers, which lets me at least launch the game, but it freezes randomly within the first 30 seconds after launching into space.
Here's what I've found in debugging under the 512 Meg settings:
Newest video driver (Detonator or the Leadtek version): Black screen hang after starting game. Need to reboot system to recover.
Previous date video driver (Detonator): Seems to hang on resolution switching. Can't seem to run this driver properly on my card.
Previous date video driver (Leadtek): Hangs on Freelancer (w/ planets, stars) startup screen. Sounds starts, but mouse and keyboard are locked up. Same behavior happens w/ original driver if I try to start the game at 1280x960 video mode.
Original video driver (Leadtek): Able to start game, random lockup soon after launching into space.
If I drop back to 256 megs of RAM (using either memory stick) it runs fine! The problem is, I don't want to drop back to 256 megs as I have need of that extra memory for some scanning and graphics work I'm doing. After looking thru a variety of other horror stories, I've found that a lot of the people with similar configs encountering similar problems seem to also have 512 megs as well. This seems to be pointing at a driver or software bug of some kind, since all of our hardware shouldn't have the same identical bug.
FYI, here is my setup:
Athlon 1800+ XP
Soltek SL-75DRV5 Motherboard
2x Kingston 256 Meg PC2700 (KVR333X64C25/256)
Leadtek Ti4200 Video Card (w/ original drivers right now)
Turtle Beach Montego II Quadzilla (w/ the newest drivers)
ASUS 50x CD-Rom
Mitsumi CD-RW
Win98SE w/ up to date patches
DirectX 9.0a
1280x960 mode as default window size.
1024x768 as mode for Freelancer.
3d sound is off.
Edited by - Kalendraf on 22-04-2003 06:31:14
Edited by - Kalendraf on 22-04-2003 06:33:55