Short lived?
Perhaps there's some big thing I've been missing but it seems like I've spent all this time building up this craft and the best thing I can do with it is fly around places I've been 100 times trading the same items as ever.
Something odd strikes me about the FL universe, all day long ships carry cargo from one place to another, but that's all they do. You never see anyone in the FL universe actually enjoying themselves or talking about anything other than their cargo and where they're going with it, other than the pirates, who blow you up and don't even take your stuff.
The amount and scope of missions you can do is very limited: Shoot a group of ships, shoot a specific ship, shoot a ship and take its cargo (are we beginning to see a theme here?), or shoot a base... and the ships gaurding it.
I'd loved to have seen more variations in the missions, even Frontier has more interesting missions to do than Freelancer, It's most dissapointing
Things that should have been included to make it more interesting:
Ships with interstellar drive
Alien worlds that you could reach with interstellar drive
pilotable Large ships
Hot rods/custom builds
ships that require 2 or more human crew
More varied missions
Dynamic economy
NPC activity other than freight/bounty hunting (tourists, sports, celebrities, FUN)
ability to completley destroy NPC factions
something to spend your cash on
rank based on kills rather than wealth
PVP Kill completley destroys ship, if you have no money to buy another, game over.
if you're planning to mod the game maybe these are nice easy things to start with
I loved Freelancer until I got the best ship and the best guns, and explored everywhere. After that there just wasn't any reason to play it any more