"Tach" - ful as usual
I can see where this would be confuzing now, so I'll try me best to explain by examples.
*All these examples are for MP only*
This is if you do NOT install and run the FL server software (which can be installed seperately and you're prompted to choose this when you first put in the CD)
1. You start FL for the first time, run through all the kewl movies in the beginning, then choose MP from the first screen of choices. This takes you to a list of global servers and you choose to connect to a server. The first time you connect to a server you're pormpted to create a character. You come up with a name and then you LOAD this character in the server. Blammo, you're off and running.
2. You start FL later, maybe run through those kewl movies again because hell, you finally got FL and actually enjoy cranking up the speakers each time you begin to play this awesome game like to let everyone know to just leave you alone for a few hours, you're in the "ZONE" baby. Then choose MP from the first screen of choices. This takes you to a list of global servers and you choose to connect to a server. If you choose a server you
have never been to before, then look at step 1 above about creating a character. If you choose a server you
have been to before, then you'll see the character(s) listed you have used on that server. You load the character onto the server and blammo, you're off and running again from the very spot you left off from before.
This is for is you DO install the server software
1. When you initiate the server software, you will have some decisions to make. Whether or not you want to make the server available to the internet is one of them. If you do make it available, then obviously the software will "talk" with the global server and then will list it to the world along with the other servers!
2. You can choose
NOT to make the server available to the internet and this is where the localized LAN server is created. I'm not sure of the procedures from here on out, but you're essentially doing the same thing as in step one, just not making it publically available. So could you build up a character while in a LAN setting and then make it global and carry that character into the global server environment....sure. That has been done during testing. Can you bring along other characters built up while in a LAN setting, make the server public and bring all those characters along for the ride. I'd guess yes! (Too be honest, I'm not sure what would prvent this, but afaik, it's not been done yet.)
3. Can you take a character built up on a LAN server and transfer it to another server...
unknown yet , sorry. Each server retains the characters created on it and those are non-transferable. If by some chance a person were to "find a way" to do this transfer, any server admin with their wits about them would be able to tell....TRUST me on this fact. (but how can you say that Stinger, huh? Could it be because you actually tried to do this...hmmm?)
Well, there you go...clear as mud now?
Edited by - Stinger on 11-02-2003 23:03:12