@ Thunder Child
Good news is you'll have very little problems hosting a server. This cinfiguration is almost identical to the one I have been running. The main difference is cable vs DSL. The sustained bandwidth of DSL is a little better than cable, no question.
I've had no problems with realtime hosting of 8 people with not so much as a minor spike on the server load. I imagine it's possible for there to be between 10 and 30 people on my server. The reason for the wide variation is the amount of graphically activity experienced by users. Let me explain that....
If there are 25 people on my server and very
few of them are actively engaged in fighting that would mean rendering scores upon scores of shots from a variety of ships...then there would be very little lag. Contrastly, if there were 10 people on the server and all of them were engaged in a fight that required rendering scores upons scores of shots from a variety of ships, there's going to be some server stress.
Realisitically, more than half the people on a given server are going to be activily engaged in some sort of fighting most of the time, so theoretically speaking, I'm expecting there to be a maximum baseline of somewhere between 10 - 16 I can host with plenty of room for rendering any projected graphic rendering from them all.
As we get to test the server when the game goes retail, I'll be better prepared to set the maximum number of simulaneous logins and put the baby on autopilot.
I would be the first one here to say Thunder Child, please put up a server if you're able. Even if it's not available 24/7. It would be a great addition to any other available servers. Besides, you'll be able to run your server any way you choose!
I'm moving this post to MP server forum where it belongs. Good info in here tho.
Edited by - Stinger on 10-02-2003 18:32:52