Are you talking about all this as RPG rules or to be built into a mod?
I was thinking a mod, it would be easier to enforce than just rules.
One thing that make it real difficult is when high level ships encounter low level ships a faction is "forced" to fly. So an Outcast or Corsair in their level 10 ships taking on the best the Liberty Navy has to offer (level 4 Defenders) is no fight at all.
Built into the mod would be a rule that ships over certain levels (say the four VHFs) would not be allowed in house systems. But players would be allowed multiple characters, so they could use a Stiletto to get into Rheinland, and Daggers for Liberty
Ships could also be added (maybe) so other factions would have VHFs. Also, if an earlier post was read, Class 10 Weapons would be banned (except maybe for admins)
Ships i would like to be added:
Liberty, Bretonia, Kusari and Rheinalnd VHFs.
Corsair Freighter (under my current system they only have the Mule)
CSV and Heavy CSV
Battleships - 100-400 Mil Credits (money paid to admins, and then battleships given, you cant buy it at a shop)
Nomad Fighter? for Nomad Clan? (possibiltiy)
Transport (only available to corporations) 15 Mil Credits
Which systems ships are allowed in:
Level 26+: Omicrons, Omega 41, 11, 5, Sigma 17, 19, Tau 37
Level 20-24: All of the above and Rheinland, Omega 3, 7, Sigma 13, Tau 23, Hudson, Bering
Level 10-13: All of the above and Kusari, Tau 29, 31, Kepler, Galileo.
Wolfhound, Legionaire, Cavalier, Crusader, Clysedale, Startracker: All of the above and Bretonia, Magellan, Cortez.
Everything else: You can go anywhere!
If anyone wants details of a paticular faction's ships, allies.enemies etc, just ask.
NOTE: Should i post this in the mod forum?
Edited by - Outcast 1-1 on 9/23/2004 9:16:54 AM