Thu Feb 12, 2004 8:47 am by Navigation_Boy
These are what I call 'unbalanced' loadouts. That is, they invite a veteran player to explore the weakness of the config.
For instance, when you see a guy who doesn't have at least a cutter mine, you can stop and turn at will. It can sometimes give you an edge. Or, if you see a loadout like 6TDC+sunslayer, all you have to do is refuse to go head on, and you've basically won. Some people use pure TDC/missile loadouts, like 4 TDC and 2 firestalkers. These are very hard to beat, but the trouble with them is that when the tracking bug strikes, they always lose. It's not good to trust your fate to a lack of lag, or to a head on pass. It's best to be capable in all situations.
Mine is typically 2TDC, Hornet, Ripper, Cball, 2 cannons and 1 blaster. I've seen many other effective loadouts, but i feel the versatility of the CD, the insta-kill of the Cball, and the all-weather performance of the nomads gives me many options in a fight, that I can exploit when i need to. If the counter-missile skills of the oponent are very good I can just decide not to use my cball, and still do alot of damage with my guns. It's all about having options...