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Squad wars on ELite
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Ok price wise you could have:
Those little junker looking bases at 75 mill with say 15 turrets
Medium bases like the one your have to blow up in the second mission in single player. maby 20 turrets. 100million
Large Bases. Like Fort bush or somthing. with 25 turrets. 15million.
All turrets auto also have ablity to shoot down torps so if 5 guys just come packed with sunslayers you base would kill around 70% of all torps.
The Elite server could make a new server just for clans, and only give the clan leaders the password.
Edited by - bountyhunter on 16-04-2003 22:17:07
Those little junker looking bases at 75 mill with say 15 turrets
Medium bases like the one your have to blow up in the second mission in single player. maby 20 turrets. 100million
Large Bases. Like Fort bush or somthing. with 25 turrets. 15million.
All turrets auto also have ablity to shoot down torps so if 5 guys just come packed with sunslayers you base would kill around 70% of all torps.
The Elite server could make a new server just for clans, and only give the clan leaders the password.
Edited by - bountyhunter on 16-04-2003 22:17:07
BountyHunter: I se what you mean about that ship thing... maby only liberty ships in liberty space and kusari in kusari space etc..
and i dont think a base should cost a billion.
maby like bounty hunter said, but like this:
small base: 10 Turrets, Light Armor and Cost: 50 Million
medium base: 20 turrets, Medium Armor and Cost: 100 Million
large base: 30 Turrets, Heavy armor and Cost 200 Million
the bases shouldnt be COMPLETELY destructable... one thing is that they respawn when the server resets.
the other way is: you must repair the base by getting the construction machinery and scrap metal... wich you get to the base. then it will be repaird by some mystic repair ships that come from nowhere..
aha.. what do you guys think about this?
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
and i dont think a base should cost a billion.
maby like bounty hunter said, but like this:
small base: 10 Turrets, Light Armor and Cost: 50 Million
medium base: 20 turrets, Medium Armor and Cost: 100 Million
large base: 30 Turrets, Heavy armor and Cost 200 Million
the bases shouldnt be COMPLETELY destructable... one thing is that they respawn when the server resets.
the other way is: you must repair the base by getting the construction machinery and scrap metal... wich you get to the base. then it will be repaird by some mystic repair ships that come from nowhere..
aha.. what do you guys think about this?
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
What about Neutrals who just Cruisin they shouldn't be forced into it like some clans seem to do going by some of the things I hear... paying to let people dock and land... yeah right can't wait for those fools to meet the makers.
-~-~-~-~
There is no Silicon Heaven[! But where do all the calculators go ?
You could no more evade my wrath... than you could your own shadow[!
-~-~-~-~
There is no Silicon Heaven[! But where do all the calculators go ?
You could no more evade my wrath... than you could your own shadow[!
just my thoughts:
1. If you are gonna mod it anyway, make the clan a faction, so as to people can be neutral and trade with them and so on.
2. These Bases should have an upkeep, someone said something about a clan/corp fund.... the upkeep should be subtracked here...
Bases dosnt run on spacedust you know =)
This would make them willing to trade with neutrals, as the base would gain a certain % of sales (as someone else said)....
only that would mean reworking the economy I think.... _BIG_ task =)
.... also other new stuff..... or something...
3. If you go overboard, and design whole new systems, then fighters should be able to be bought at the base (AI fighters the patrol the system/base costly ofcause and with a limit, based on the base size... routes should be predetermined)
4. Let us say you make new systems/bases, the bases shouldnt be permanetly
destroyed, but as someone said, spawn again (but broken and in needs of repairs)
5. Bases should be able to get taken over somehow... but not only in team battles.
because that would lead to 1 or 2 corps/clans/factions taking over everything.
6. Rebalance the factions... police might be weak, but the navy/military factions
should be stronger... ALOT stronger... as it is now, get friendly with (mainly) corsairs/outcasts and your biggest problem is radiation and nomads
(oh yeah remake the nomads systems.... pink one with a base and battleships)
7. ups kinda turned into a wish list... hehe... anyways the whole thing is a good idea.
1. If you are gonna mod it anyway, make the clan a faction, so as to people can be neutral and trade with them and so on.
2. These Bases should have an upkeep, someone said something about a clan/corp fund.... the upkeep should be subtracked here...
Bases dosnt run on spacedust you know =)
This would make them willing to trade with neutrals, as the base would gain a certain % of sales (as someone else said)....
only that would mean reworking the economy I think.... _BIG_ task =)
.... also other new stuff..... or something...
3. If you go overboard, and design whole new systems, then fighters should be able to be bought at the base (AI fighters the patrol the system/base costly ofcause and with a limit, based on the base size... routes should be predetermined)
4. Let us say you make new systems/bases, the bases shouldnt be permanetly
destroyed, but as someone said, spawn again (but broken and in needs of repairs)
5. Bases should be able to get taken over somehow... but not only in team battles.
because that would lead to 1 or 2 corps/clans/factions taking over everything.
6. Rebalance the factions... police might be weak, but the navy/military factions
should be stronger... ALOT stronger... as it is now, get friendly with (mainly) corsairs/outcasts and your biggest problem is radiation and nomads
(oh yeah remake the nomads systems.... pink one with a base and battleships)
7. ups kinda turned into a wish list... hehe... anyways the whole thing is a good idea.
Darken: im that "SOMEONE" that said that =D..
haha, well nice ideas everyone! but i dont like the take over thing..
maby if both sides declare some take over base war and allow it..
otherwise one clan could rule the universe and the others wount have anything to do.,.
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
haha, well nice ideas everyone! but i dont like the take over thing..
maby if both sides declare some take over base war and allow it..
otherwise one clan could rule the universe and the others wount have anything to do.,.
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
okies you then (hehe cant scroll down and look at the thread while replying =P )
If you shouldnt beable to take over a base, then you should beable to destroy it ... COMPLETELY!
otherwise a corp/clan/faction could get a really really sweet deal, and the rest of the universe could go depressurezie themselves for all the effect they would have on it.
"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"
If you shouldnt beable to take over a base, then you should beable to destroy it ... COMPLETELY!
otherwise a corp/clan/faction could get a really really sweet deal, and the rest of the universe could go depressurezie themselves for all the effect they would have on it.
"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"
i dont really want the bases to be COMPLETELY destroyed... it would be more fun if you can use the wares to repair etc..
and if you capture a base, its just temporarly and the Clan that owns the base must pay a fee to get it back...
so any modders intrested in our ideas? and it must be balanced and not like the current babylon server mod.. there you can get 871378124 million in 3 seconds... hehe...
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
and if you capture a base, its just temporarly and the Clan that owns the base must pay a fee to get it back...
so any modders intrested in our ideas? and it must be balanced and not like the current babylon server mod.. there you can get 871378124 million in 3 seconds... hehe...
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
but wouldnt this be harmful, when a clan gets _THE_ spot somewhere?
you couldnt clean them out and you couldnt take it over.....
it would create a serious balancing problem IMHO... otherwise, the bases should be in completly new systems that branched off the universe (alone), not smack down in the center of a important traderoute....
"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"
you couldnt clean them out and you couldnt take it over.....
it would create a serious balancing problem IMHO... otherwise, the bases should be in completly new systems that branched off the universe (alone), not smack down in the center of a important traderoute....
"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"
well, the bases must be in new systems then. thats the best...i agree to that..
but we cant have to much systems eather... maby 2 or 3...
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
but we cant have to much systems eather... maby 2 or 3...
Have A Burger At Milliways..
.. And Start Watch The Universe Fall.. - Hichickers Guide To The Galaxy.. (I HAVE NOT READ IT, LOL)
My Homepage
AFT homepage
32 posts
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