Mon Mar 31, 2003 7:11 am by Waterhouse
I've been running a Freelancer server from my company's COLO facility for a few weeks, and found the following bandwidth usage (bear in mind, we've only had 2-4 players on the FL server at any given time)
Server Spec:
CPU: AMD Barton 3000
Mem: 1024MB
Disk: 7200 RPM Seagate
Network Spec:
Media: Fiber
Type: Intel Gigabit Ethernet PCI
OS: Windows XP Pro
Bandwidth Usage:
0 users:
Inbound to server: 2032 bits/second
Outbound from Server: 1352 bits/second
1 user:
Inbound: 6,400 bits/second
outbound: 10,000 bits/second
3 users:
Inbound: 18000 bits/second
outbound: 24000 bits/second
Peak outbound: 50,000 bits/second
Peak inbound: 62,000 bits/second
Haven't noticed any CPU/Memory lag, but the server isn't heavily loaded. Usage seems to scale fairly linearly on a per-user basis.
For reference:
Modem Connection: 56Kbit/second (56,000 bits/second)
DSL: 768Kbit/second Inbound, 256Kbit/second outbound
Cable Mode: 1.5Megabit Inbound (1,526,000 bits/second) 384Kbit/second Outbound
As far as download throttling, and download limits, remember that
8 bits = 1 byte
Compared to other mp games (such as BF1942) this game is a dream, bandwidth wise. Our BF1942 server, fully loaded with 64 players nabs about 8 - 10 Megabit per second ( ~8,000,000 bits/second)